Humble noob opinion, completely remove the faction point cost for dying in owned territory.
My reason? As a noob who would be completely destroyed should any proper faction decide to harass me I have two options when someone is camped outside my base.
1) Defend my homebase and prevent...
Yes, a newer logic block. Its like an activation module, but pressing R on it lets you name it. Once named it pops up on the Weapon menu like a salvage computer does and can be turned on/off from the hot bar. Very useful addition to the game.
What makes you think this? What will happen when a packed storage gets shot, just delete all the items?
I think this is pretty impractical change until credits become far more useful than they are now. Aka: Major Trade guild changes.
You can already do that by naming the storage, then use the drop down to find it from any other storage box. I doubt that would change if they are still going to use the same storage blocks.
I don't know why, but it seems all my undeathinators are bugged and now spawn me inside of them.
Slightly to the left of the block, but still inside.
These are all open to a 3x3 space on two sides of the block.
Incoming wall of text.
Main:
Armor / Structure points
Scanner time until charged (Since it is a passive charge and only one is allowed per ship anyway)
Scanner effective range (in sectors / distance)
A true/false if my turrets are trying to shoot something
A true/false if ship is "under fire"...
Did you use the option under the rail menu or the other one? The rail one works for me, but I think the other one olny worked on old docking. No idea if they have done anything about that.
Hell I wish I could just jump into a specific core from that menu, with like a list of docked entities...
I seem to always end up getting stuck or spending a lot of time trying to get into different cores docked to my ships or station.
Anyone have any tips/suggestions on how to get where I want?
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