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    1. wanzer

      automated weapons fire limited amount of times

      thank you for the reply i think i found the problem i used to connect weapons to a looping circuit now you just tell it to be on or off and it fires on it own i still plugged it in a 0.5 sec looping activator removing that loop seems to fix the problem
    2. wanzer

      automated weapons fire limited amount of times

      hi i was tinkering with astrotech beams on a looping logic and i noticed they fire of a sertain amount of time and then quit the only way to revive them is to rebuild the entire system or restart the universe and they fire a few times and quit again is this a bug ? or yet another limitation...
    3. wanzer

      reintroduction power snakes

      i hope so
    4. wanzer

      reintroduction power snakes

      i was exited when power 2.0 was announced, but once i tried to work with it it didnt play out to be as exiting as id hope the replacement for docked reactors, the explosive ones, was in my eyes the best solution it gave a sense of freedom we only had to read each servers limits and respect...
    5. wanzer

      reintroduction power snakes

      cause im deadly bored with the way i dont have to put any effort in building up a power source and i want a edge over lazy people you still get power if you dont make snakes you just optimise it by using power snakes i came to this game because of the effort you have to put into designing...
    6. wanzer

      reintroduction power snakes

      so now the distance between the reactor and the stabilizer is no longer thing a power supply boils down to slapping component a and component b together without any form of thinking id love to see the power lines back in action for those that like to nity grity optimize the power output and...
    7. wanzer

      Blueprinting power 3.0; idea compilation; workshop

      well I tried to build a merlin like in eve online but I cant separate the power core far enough from the stabilizers unless I squeeze the core in one wing and the stabilizer in the opposite wing but then I have lack of space to cramp in enough reactor to get a decent output if I keep continue to...
    8. wanzer

      how to make smooth rotating objects?

      tnx, ill try that
    9. wanzer

      Blueprinting power 3.0; idea compilation; workshop

      wait there actually people that seriously build a ship on system 2.0? dies.. but with all respect no matter what shape ship I have if it isn't a stick its pointless
    10. wanzer

      hey, I wanted to thank you for your comments in my post

      hey, I wanted to thank you for your comments in my post
    11. wanzer

      turret radar alert system still possible?

      thank you but that means I cant have such a mechanic installed on a ship so another thing ruined by the new power system... and this is why I made a post about starmade having all the complexity and associated fun being sucked out any object made has to be a homogeneous blob forbidden to...
    12. wanzer

      turret radar alert system still possible?

      so .. stationary .. but not docked ?
    13. wanzer

      turret radar alert system still possible?

      with the old power system there was tons of possibilities one of the things I build was a type of turret that had its own power supply a cannon or damage beam with a sensor watching its power supply the power setup was made in such a way that it could not produce enough energy to let it fire...
    14. wanzer

      how to make smooth rotating objects?

      I tried it, it did improve I was not aware of that I have not seen any tutorials elaborating on that
    15. wanzer

      how to make smooth rotating objects?

      ok when the rail system came out I followed some instructions to make rotations work and it did fine it was robust and very responsive but at some point it broke I did follow some tutorials and its more a random work yes .. no .. maybe but at the end it mostly does not work at all and if...
    16. wanzer

      Reactor axis rotation - the hacxs

      yes, and this is easier then those overly complicated power snakes … (I meant this as sarcasm for those that didn't catch it) what bugs me is that I cant cramp this into my design ships without sacrificing allot of potential power
    17. wanzer

      StarMade - PvP & PvE balance, Perspective & Direction

      yes to docked reactors yes to the old power system out with the dictators in with the fun and let the server admins chew me out when I screw up
    18. wanzer

      building is all cookiecutter and becomes boring

      yes almost Point is I'm the father and I have a testament and a fund attached to it. and now I have to make up my mind who of my children will be included in this testament. If this makes any sense to you. On top of that, if id be the first to complain there be plenty of you telling me that I'm...
    19. wanzer

      building is all cookiecutter and becomes boring

      yes but here you assume the new power system would be the only solution possible to the lag problems. I'm not against salving lag problems. I just disagree with how the lag problem was salved and why I disagree. On top of that I did note that ideas were given to tackle the detachment of those...