Kupu's thread

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    Wait. I already said that! And I'm not sure, but I think that he was talking about the way they appear on your character when he said that.

    Edit: He was indeed talking about the model as it appears on the player.
     
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    they are place holders this is what he said to me :
    Yeah, i have not see that, but makes sense. Thanks

    And i forgot to ask, how is the working going? and i already said that i laugh when i see the gates textures? because you make the almost as the example idea i was trying to show you
     
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    Wait. I already said that! And I'm not sure, but I think that he was talking about the way they appear on your character when he said that.

    Edit: He was indeed talking about the model as it appears on the player.
    I posted mine right after yours, and I only say yours when I refreshed the page.
     
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    Wait... You don't get a message saying that there is a new post asking you to view it?
     

    kupu

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    Hey Kupu, why the new weapons icons are all pistols? or at least the last time i checked was
    Just to clarify and build upon what others have mentioned,

    The pistol icons are used as placeholders because we only have a pistol model for our player model.

    When we get new 3D art for the different weapons / items, the icons will change to match them. Hope that clears it up :)
     
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    Having just caught up on this thread, liking what im seeing about the GUI stuff, the old HUD really does need a bit of an overhaul (even if it does work for now) Although you must be completely inundated with all the new texture work!

    PS. Gotta love some placeholders
     

    kupu

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    Hey @kupu any idea why my Rebel Pilots skin has been awaiting approval since Jul. 1st? I'd really love to add that to the collection! As always, loving your arts :)

    P.S. I totally used your power capacitor texture in the skin I made for Zeno9141 :P
     
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    kiddan

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    Hey Kupu, why the new weapons icons are all pistols? or at least the last time i checked was
    Yes, I found that the sniper weapon looked a little... off. Also, could you add a scope feature to make it a little more unique? Sniping without a scope bugs OCD. :P
     

    kupu

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    Yes, I found that the sniper weapon looked a little... off. Also, could you add a scope feature to make it a little more unique? Sniping without a scope bugs OCD. :p
    Did you find the response to that post you quoted?

    Just to clarify and build upon what others have mentioned,

    The pistol icons are used as placeholders because we only have a pistol model for our player model.

    When we get new 3D art for the different weapons / items, the icons will change to match them.
    Weapon mechanics, such as scopes will be handled by Schema if he is to put them in. Probably best to consider the weapons currently as a "proof of concept".
     

    Saber

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    Did you find the response to that post you quoted?



    Weapon mechanics, such as scopes will be handled by Schema if he is to put them in. Probably best to consider the weapons currently as a "proof of concept".
    Do you guys need any help with the modeling? I know the team has capable modelers, but I didn't know how much they had on their plate currently.
     

    kupu

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    A polite reminder to you all, this is not a request / suggestion thread.

    This thread is a direct link to talk to me regarding work specific to my role and confirmed content. A place for queries, feedback and an outlet for me to showcase and explain some of the developments before they are released.

    I'm happy to field relevant questions, but as stated in the OP, i won't have this thread (a link the community obviously wanted with the dev team) to be a snowballing pressure thread for suggestions.

    Many thanks.

    (Hope this explains the sudden disappearance of your armour / weapon suggestions)
     
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    kupu

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    A little update on whats happening with the Default pack;
    1. Logic blocks we're used from the "realistic" pack, they have now been redesigned to fit within the Default styling + new normal maps.
    2. The Personal Computer is now no longer reading emails.
    3. The tier 1 and tier 2 crystal circuit blocks are being updated. The crafting system will be changing and making these more decorative blocks. As such, to avoid redundancy the designs are changing for multiple decorative circuit options.
    4. Ingots are no longer as noisy, same designs as before.
    5. Capsules and ore icons are currently being looked at.

    Terrain is getting a massive overhaul soon, i've added 2 textures to show the style and quality of future organic textures.

    This is just a little portion of what is being worked on, i'll try show more when i can.

     
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    Reilly Reese

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    As such, to avoid redundancy the designs are changing for multiple decorative circuit options.
    Like crystal color wedges? (Having just the plain blackish one only getting a wedge is lame)
     

    kupu

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    Like crystal color wedges? (Having just the plain blackish one only getting a wedge is lame)
    No, sorry, let me try clarify.

    We currently have 3 tiers of "crystal circuits" that are used in the current crafting trees. The imbued circuits, storage nodes and active processors. The imbued circuits (loosely considered the first tier of the 3) will not be required in the future crafting system. To avoid having 3 batches of essentially the same texture, we are changing the "Imbued Circuits" texture to a solid grey material with inlayed circuitry. The Storage node will be a transparent circuit block and the active processors will stay the same. Animated.

    Wedges for the crystals / circuits would require additions to the config. We've not made any yet, nor do i know if they are being considered. Personally, i'd prefer to see wedge options for the crystal blocks before the circuit blocks.

    Hope that clears it up a little.
     

    Saber

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    A little update on whats happening with the Default pack;
    1. Logic blocks we're used from the "realistic" pack, they have now been redesigned to fit within the Default styling + new normal maps.
    2. The Personal Computer is now no longer reading emails.
    3. The tier 1 and tier 2 crystal circuit blocks are being updated. The crafting system will be changing and making these more decorative blocks. As such, to avoid redundancy the designs are changing for multiple decorative circuit options.
    4. Ingots are no longer as noisy, same designs as before.
    5. Capsules and ore icons are currently being looked at.

    Terrain is getting a massive overhaul soon, i've added 2 textures to show the style and quality of future organic textures.

    This is just a little portion of what is being worked on, i'll try show more when i can.

    First off, good work, the grass especially is nice as it's always a pain to get grass tileable. Secondly, will the crystal crystal circuits cease being transparent? Or will there still be one of the tiers which is?
     

    kupu

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    First off, good work, the grass especially is nice as it's always a pain to get grass tileable. Secondly, will the crystal crystal circuits cease being transparent? Or will there still be one of the tiers which is?
    Imbued Circuits : Opaque,
    Storage Node : Transparent,
    Active Processor : Animated (the same as they are now).

    :)
     
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