Hey Guys,
I was reviewing Ithirahad 's awesome idea for Jump Drive overhaul, and it got the gears turning in my head with regards to Capital Ships. So I thought it may be good idea to see what kind of ideas you guys might have as well. So I'll start this off by explaining my ideas, and you guys can follow up with your ideas as well.
Maybe we can then inspire the devs with our cool Capital Ship Ideas.
So here's mine: Turn your Home Base into a Capital Ship.
I think it's a pretty universal idea that there only be one Capital Ship per faction. Much like it is with Home base invulnerability. But then I thought it would be cool if they were more related. So my idea would be from the Faction Block where you can assign your station Home Base invulnerability, there's another option to convert your Home-base into a Capital Ship.
These would be the rules of Capital Ships:
That's it, that's my idea.
What are your ideas?
I was reviewing Ithirahad 's awesome idea for Jump Drive overhaul, and it got the gears turning in my head with regards to Capital Ships. So I thought it may be good idea to see what kind of ideas you guys might have as well. So I'll start this off by explaining my ideas, and you guys can follow up with your ideas as well.
Maybe we can then inspire the devs with our cool Capital Ship Ideas.
So here's mine: Turn your Home Base into a Capital Ship.
I think it's a pretty universal idea that there only be one Capital Ship per faction. Much like it is with Home base invulnerability. But then I thought it would be cool if they were more related. So my idea would be from the Faction Block where you can assign your station Home Base invulnerability, there's another option to convert your Home-base into a Capital Ship.
These would be the rules of Capital Ships:
- Only Invulnerable Home-Bases can be converted to Capital Ships.
- Once you convert to Capital, you lose your Home-Base, and your Invulnerability.
- Have a one hour cool down timer to convert back to an Home-Base.
- Can't convert back to Home-Base in territory that's claimed by another faction.
- Converting back to Home-Base should cost the same as creating a new station. (5000 in vanilla right?)
- No thrust, Only Jump Drives
- When a Capital Ship Jumps, it resets the 1 hour cool down timer.
- When a Capital Ship Jumps, all ships in fleet jump as well. (not sure about this one?)
- Capital Ship jump range should be much longer than normal jump drives. (not sure about this one either)
- When a Capitol Ship takes damage it resets the 1 hour cool down timer.
- A Capitol Ship can't be docked to another entity. (it will always be the parent-entity)
That's it, that's my idea.
What are your ideas?
Last edited: