- Game version
- 0.201.378
This is a ship that I've been working on occasionally over 3 years. It finally has a completed interior and exterior so I'm posting it. There are essentially no internal systems, just some un-optimally placed power and engines so you can move it around.
The internals were decided long before the recent power updates so they're not very mindful of an optimal power/system setup. The internals take up quite a bit of space but it can probably be worked around or modified to make an effective combat ship.
Some of its features include 30+ automatic rail doors, a garage door style hangar door, two large turrets, six medium sized turrets, ten point defense turrets, ten escape pods, and a storage bay. I originally planned to integrate a lot more technology like hallway breach detectors, an enemy ship detector, full light controls, etc but I realized that this ship was lacking some modern design features that would make it worth all the effort.
The internals were decided long before the recent power updates so they're not very mindful of an optimal power/system setup. The internals take up quite a bit of space but it can probably be worked around or modified to make an effective combat ship.
Some of its features include 30+ automatic rail doors, a garage door style hangar door, two large turrets, six medium sized turrets, ten point defense turrets, ten escape pods, and a storage bay. I originally planned to integrate a lot more technology like hallway breach detectors, an enemy ship detector, full light controls, etc but I realized that this ship was lacking some modern design features that would make it worth all the effort.
Topside view
Sidewise frontal view
Frontal view
Frontal underside view
Underside view
Rear topside view
Engines
Hangar door open
Escape pods extended
Point defense turrets raised
Sidewise frontal view
Frontal view
Frontal underside view
Underside view
Rear topside view
Engines
Hangar door open
Escape pods extended
Point defense turrets raised
The main hallway
Main elevator to observation deck
Observation deck ladder to upper large turret
Entrances to escape pods. When the logic block is activated they extend and when there's no escape pod fully retracted a rail door seals this off.
There are some narrow hallways to some of the turrets
Core room
Hallway after entering from the starboard universal docking port
Flora room with a Venetian style ceiling
Starboard side upper hangar deck
View of the hangar from the upper deck
Portside hangar elevator
Storage bay
Hallway from portside escape turrets to the upper hangar deck
Upper hangar deck over the storage bay
Entrances to point defence turrets. These also open automatically when you get close.
Captains meeting room
Captains lounge
Captains room
Crew quarters
Control room. There are inner ship remotes that control different ship logic like raising/lowering the point defense turrets, ejecting the escape pods, and raising/lowering the hangar door. There are also lights for feedback.
Miscellaneous room
Boardroom. There's a voting mechanism here that counts votes and if there's a majority the green light lights up. This takes a surprising amount of logic gates.
View into one of the escape pods
Main elevator to observation deck
Observation deck ladder to upper large turret
Entrances to escape pods. When the logic block is activated they extend and when there's no escape pod fully retracted a rail door seals this off.
There are some narrow hallways to some of the turrets
Core room
Hallway after entering from the starboard universal docking port
Flora room with a Venetian style ceiling
Starboard side upper hangar deck
View of the hangar from the upper deck
Portside hangar elevator
Storage bay
Hallway from portside escape turrets to the upper hangar deck
Upper hangar deck over the storage bay
Entrances to point defence turrets. These also open automatically when you get close.
Captains meeting room
Captains lounge
Captains room
Crew quarters
Control room. There are inner ship remotes that control different ship logic like raising/lowering the point defense turrets, ejecting the escape pods, and raising/lowering the hangar door. There are also lights for feedback.
Miscellaneous room
Boardroom. There's a voting mechanism here that counts votes and if there's a majority the green light lights up. This takes a surprising amount of logic gates.
View into one of the escape pods