Void Breaker

    Void Breaker 1.0

    Game version
    0.201.378
    This is a ship that I've been working on occasionally over 3 years. It finally has a completed interior and exterior so I'm posting it. There are essentially no internal systems, just some un-optimally placed power and engines so you can move it around.

    The internals were decided long before the recent power updates so they're not very mindful of an optimal power/system setup. The internals take up quite a bit of space but it can probably be worked around or modified to make an effective combat ship.

    Some of its features include 30+ automatic rail doors, a garage door style hangar door, two large turrets, six medium sized turrets, ten point defense turrets, ten escape pods, and a storage bay. I originally planned to integrate a lot more technology like hallway breach detectors, an enemy ship detector, full light controls, etc but I realized that this ship was lacking some modern design features that would make it worth all the effort.

    Topside view


    Sidewise frontal view


    Frontal view


    Frontal underside view


    Underside view


    Rear topside view


    Engines


    Hangar door open


    Escape pods extended


    Point defense turrets raised

    The main hallway


    Main elevator to observation deck


    Observation deck ladder to upper large turret


    Entrances to escape pods. When the logic block is activated they extend and when there's no escape pod fully retracted a rail door seals this off.


    There are some narrow hallways to some of the turrets


    Core room


    Hallway after entering from the starboard universal docking port


    Flora room with a Venetian style ceiling


    Starboard side upper hangar deck


    View of the hangar from the upper deck


    Portside hangar elevator


    Storage bay


    Hallway from portside escape turrets to the upper hangar deck


    Upper hangar deck over the storage bay


    Entrances to point defence turrets. These also open automatically when you get close.


    Captains meeting room


    Captains lounge


    Captains room


    Crew quarters


    Control room. There are inner ship remotes that control different ship logic like raising/lowering the point defense turrets, ejecting the escape pods, and raising/lowering the hangar door. There are also lights for feedback.


    Miscellaneous room


    Boardroom. There's a voting mechanism here that counts votes and if there's a majority the green light lights up. This takes a surprising amount of logic gates.



    View into one of the escape pods
    Author
    Doom Lord
    Downloads
    547
    Views
    1,701
    First release
    Last update
    Rating
    5.00 star(s) 1 ratings

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    Wow. Haven't seen an upload this good for pretty long time (of course except our community's most active master builders). Seems, though, this ship is un-convertable to a PvP one due to an expanded interior, but as a yacht/freighter/diplomacy vessel it will shine. Could use some polishing in several rooms (GARDEN!), but it's not THAT necessary

    Keep up the excellent work! Hope to see more builds from you!