Update for game version 0.19538:
- Pink armor and lights added
- Purple hull & advanced armor are deeper (for your space truckin' pleasure!)
Update for game version 0.19519:
- Teal armor and lights added
- Cargo space textures added
- New storage block design
- New textures for light blocks
Earlier than expected...
- Specular and emissive maps added
- Updates using elements from Default, most notably weapon modules and decorative panels
- Adjustments to several textures in support of emissive maps
Interim update for game version 0.19498:
- Dark gray hull varieties added
- Updated cannon, salvage, and beam modules based on Default
- Gravity and shield modules reworked a bit in preparation for emissive maps
- Other minor tweaks
This is a major update introducing a new theme for all computer faces. It also adds new textures and arrangements for the latest game version (0.19488).
Emissive maps are not included; they will be added in a future update.
Finished the shipyard module textures.
Added Anti-Jump computer/module textures.
Many normal map enhancements and texture tweaks.
This is an interim update for compatibility with the recently released Shipyards game update.
- Added the new shipyard blocks. (The Module is not really done but quickly adapted from the Default textures.)
- New Build Block texture
- Enhanced the Rail Mass Enhancer
- Improved the Decorative Fan normal map
- A few other minor tweaks
A bit of catch-up and clean-up...
- Normal hull (corrugated metal) textures have been recreated from scratch to make them less jarring and more tileable in various configurations.
- Added a texture for the Inner-Ship Remote block.
- Added the Decorative Fan texture (block available in the dev build).
- Fixed minor mistakes on a couple of textures.
- Made corrections and tweaks to a number of normal maps.
Added electromagnetic textures for new rail blocks.
Added textures for new logic blocks.
Improved paint and tiling of regular hull.
Warhead = big Box-o-BOOM!