Weapons

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    Why not change the rate of Antimatter Cannon?
    For example: the smaller blocks in the instrument, the faster young shoots laser beams. The more blocks, the slower, but more than a shell (above the standard of the game). One could also add to change the color of the laser beam.

    My idea is not bad. Worth a try. In small ships will be at least a chance to dodge the lasers and pierce the shield of a big ship.

    What is your opinion?
     
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    i you can\'t notice it then you can always manually adjust the weapons computer to shoot slower and cause more damage
     
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    Remove setting weapons. And let the rate and size depends on the number of units
     

    CyberTao

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    That is how weapons use to work, with the stats depending on the grouping of the blocks.

    Also, just inverse the reload speed graph o -o

    Also (2), we are getting new weapons within the next few months, so this may be irrelavent then
     
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    If I understand correctly .. What doyou mean by grouping weapons? And something else ...
     

    CyberTao

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    Weapons stats used to be based on the group of the blocks (making it longer on the Z axis made it stronger for example)

    As well, we will eventually redo all weapons anyways, and put them into aformat that allowed 25+ weapons in all o -o

    The game is still Alpha, and some parts are still missing, lets get all the parts first, then worry about the balancing :p
     

    CyberTao

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    Grouping simply means to have them touching, connected.

    when you put your AMCs down, and put them together, it creates a \"group\"

    The Pulsar still uses the old method of weapon stats, go try figuring out how it work :eek: