Version 0.035! Loads of bugfixes

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    • Schine
    Version 0.032 - 0.034 were all short releases which I (for the first time) had someone who helped me testing and finding bugs. Big thanks to the awesome TurboDemoMan!
    changes from 0.032 to 0.035


    • [GENERAL][BALANCE] balanced damage and blast radius of missiles

    • [GENERAL][BALANCE] every element now has a mass of 0.5 instead of 1

    • [SEGMENTLOADER][CLIENT] Improved loading of segments, so less segment errors would occur

    • [SEGMENTLOADER][BUG] Fixed reloading and purging of segments with tab+F6 and tab+F7

    • [SEGMENTLOADER][BUG] Fixed error that calculated the mass wrong after reload

    • [UI][BUG] No more shooting when closing a panel with the 'x'

    • [UI][BUG] Fixed bug that would cause the player to exit the ship when pressing esc

    • [GENERAL][BUG] fixed bug that could cause freeze when object were deleted

    • [GENERAL][BUG] fixed bug where players couldn't buy stuff at the shop anymore and indicators would not show the correct distance when a round ended

    • [LAUNCHER][FEATURE] added a dialog to define, how much memory StarMade may use (with 32 bit java, the max memory should be less then 1024MB, since it could be that java will run out of memory because too much memory was reserved for Java taking away memory from the JVM. see http://java-monitor.com/forum/showthread.php?t=570 )

    • [GENERAL][MEMORY] Improved the memory footprint a lot by re-using directly allocated buffers with a dynamic size instead of allocating new ones

    • [SOUND][BUG] fixed bug that would play weapon sounds twice in single player

    • [GENRAL][BUG] fixed bug that would cause 'phantom' modules or a wrong calculation of weapon and missile capabilities

    • [UI][FEATURE] added big arrow that points to the front of the ship if entered first time

    • [UI][BUG] The Game Menu can now be accessed, while the round end Menu is displaying

    • [GENERAL][BUG] fixed bug when segments for non existent objects were requested for server (e.g. when killing a deathstar with a missile, all segments that are in the blasradius are rerequested, but the deathstar could already be deleted because the round ended)