Version 0.029: Getting ready for a new test.

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    Cat God
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    • Schine
    This update is again full of bugfixes. I'm trying to get some testers soon for another big test. When that test is successfull and the game runs (almost) crash free, I'm going to begin with the next big feature implementations, which will be AI, colonization and the reactivation of an open world.

    [GRAPHICS][BUG] fixed unlikely situation, where racing condition would not notify drawer of free resources, which causes a stop of updating block segments
    [GENERAL][BUG] when removing an element from a ship, the inventory modification was not send to the server correctly, leading to the possibility, that elements could be lost. This probably caused other bugs, too.
    [GENERAL][BALANCE] Thrusters effects now stack a lot slower
    [GENERAL][BUG] modifying groups of elements could lead to a calculation error in their effects (when a group was split into 2 groups by removing elements in the middle)
    [GENERAL][BUG] enabled ability to board missile and harvest controllers
    [GENERAL][BUG] fixed bug that prevented the player from placing an element on a ship right after the shop panel was closed