Version 0.028: Network lag fixed. More critical updates

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    • Schine
    This update is all about Bugfixes.
    Special thanks to Boldninja from www.binarychaos.net who helped me test!


    • [GENERAL][UI] added connection dialog so the game terminated, when the connect hangs (so it won't keep running in background)

    • [GENERAL][BUG] Fixed bug that would cause freeze, because a weapon fired, which isn't present on all clients yet

    • [NETWORK][BUG] fixed lag causing bug: the client became out of synch with a ping > 100. This is now prevented by periodically checking the synchronization

    • [GRAPHICS][BUG] fixed bug that would cause the graphics to stop updating cube segments after a while. This was caused because in some cases, segments didn't give back their currently reservated resources to the drawer

    • [GENERAL][UI] added drop down for server selection in client startup dialog that saves the last entered entries