Texture bug or, maybe not a bug?

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    I was working on making some new textures for the game today, and while in game, I noticed that strangely, the game cuts off 4 pixels from the edges of each texture? It even does it with the default textures. I noticed that the banner at the top of this site is an example of what the usual grey hull texture would be like if the game DIDNT take off 4 pixels on each edge, and it looks quite different in game. Is this on purpose? It sure makes texturing kinda difficult.
     

    schema

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    • Schine
    That\'s on purpose to prevent textures from \"bleeding\" into the next texture. This is a effect that mipmapping has with sizing down textures to smooth out textures in the distance. That\'s why we have 4 pixel \"safe zone\" where you should just repeat the pixels outward to the end.
     
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    Ahh ok, good to know! I\'ll just have to remember that when texturing. Thanks :)