Texture banding on large faces

    Joined
    Jul 12, 2014
    Messages
    511
    Reaction score
    57
    • Purchased!
    • Legacy Citizen 5
    Hi All,

    I'm wondering about an effect I get from time to time on large faces constructed from hull blocks of the same type. An image says more then a thousand words, so here.



    I'm very puzzled were this is coming from and if this can be avoided. I tried with and without shadow settings, but that doesn't change anything.

    For completeness I added a file with the graphic specs and a log file.

    Greets,

    Jan
     

    Attachments

    therimmer96

    The Cake Network Staff Senior button unpusher
    Joined
    Jun 21, 2013
    Messages
    3,603
    Reaction score
    1,053
    its a lighting issue caused by the border with empty chunks. Place an unlinked area trigger on the line, it will fix it.
     
    Joined
    May 26, 2013
    Messages
    1,176
    Reaction score
    938
    • Legacy Citizen 7
    • Modder
    • Top Forum Contributor
    The long dark 'shadows'? Caused normally by wedge slopes crossing segment boarders. Get an area trigger and place it on top of the blocks with the banding. You won't see the area trigger in flight mode and it'll remove the banding per segment.
     
    Joined
    Jul 12, 2014
    Messages
    511
    Reaction score
    57
    • Purchased!
    • Legacy Citizen 5
    I expected as much since I tried several different graphic settings before posting this, but I wanted to make sure. ;)

    Oh well, I'll use the workaround for build experiments like the above and live with it in survival for now, thanks for the info guys. :cool:

    Greets,

    Jan