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    StarMade v0.199.459 - Major Performance Upgrade

    Discussion in 'Game News' started by schema, Feb 25, 2017.

    1. schema

      schema Cat God

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      • Like Like x 14
    2. Sachys

      Joined:
      Nov 30, 2015
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      Well, this sounds good - though I wonder how long it will be until 1000s of missiles becomes a regular problem. Meantime... it makes me want to build! :)

      Edit: just seen the bit about the shortcut for shapes - good stuff!
       
      #2 Sachys, Feb 25, 2017
      Last edited: Feb 25, 2017
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    3. kulbolen

      Joined:
      Jan 4, 2015
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      any difference to anti missile systems effectiveness at shooting down incoming missiles with this process?
       
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    4. Sachys

      Joined:
      Nov 30, 2015
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      Thats a good question actually!
       
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    5. kulbolen

      Joined:
      Jan 4, 2015
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      seems much smoother, but ive noticed some missile artifacting or frozen imagery leftovers with missiles now, which i only used to see with cannons.



       
    6. Daeridanii

      Daeridanii Detail Devil

      Joined:
      Jan 16, 2016
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      94
      Good ... now time to build anti-anti-missile systems. :^D
       
    7. NaStral

      Joined:
      Oct 12, 2015
      Messages:
      144
      I'm seeing a lot of missiles failing to impact, even vs larger ships. Many of them will just endlessly circle in the same manner as they do vs ghost turrets.
      starmade-screenshot-0073.png
      starmade-screenshot-0074.png These missiles are endlessly circling a 30k mass ship with a pretty significant amount of surface area. Pre update they would have all impacted without trouble, now they circle as if it were a ghost turret or a very small object like a core.

      starmade-screenshot-0075.png
      Here a number of them have simply stopped moving.
       
      #7 NaStral, Feb 25, 2017
      Last edited: Feb 25, 2017
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      • Informative Informative x 2
    8. Shaker

      Joined:
      Jan 19, 2015
      Messages:
      296
      hopefully this update stops players from using missiles at all hahahahaha

      this power change, it is still set to be included at the end of alpha? or are you going to phase it in earlier?
       
    9. Sachys

      Joined:
      Nov 30, 2015
      Messages:
      191
      This just looks like the "too many missiles" bug - where they stop "existing" in the game beyond a visual, and cannot connect with anything - unless the sector unloads... at which point if you load back into it... BOOM!
       
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    10. NaStral

      Joined:
      Oct 12, 2015
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      Yes, but in this case, the strange behavior begins immediately, even with only 1 missile being fired in a loaded area.
       
      • Informative Informative x 1
    11. kiddan

      Joined:
      May 12, 2014
      Messages:
      886
      Why, that is the new mine-laying functionality, of course! Mine layers have been being asked for for quite a while, so Schine turned a pesky bug into a feature. =D
       
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    12. Sachys

      Joined:
      Nov 30, 2015
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      Fair enough, but nontheless - does appear to be the same thing. I guess we can presume the bug has evolved!

      O____o!
       
    13. alterintel

      alterintel moderator

      Joined:
      May 24, 2015
      Messages:
      712
      This will definitely change the dynamic of how weapons will be used. It used to be pretty easy to put enough Anti-missile turrets on your ship to handle as much as the server could handle. But now, I'm wondering how it will turn out. Will it be easier for AMS to shoot down missiles because their path is more predictable?

      An important and necessary update non-the less. I look forward to seeing your thoughts on power.

      Thanks :schema: :^D
       
    14. DukeofRealms

      DukeofRealms Magic Man

      Joined:
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      Well, we haven't decided if we're going to do it. We haven't had a discussion of when we will do it if we did do it.
       
      • Informative Informative x 2
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    15. Bobby Bighoof

      Joined:
      Aug 30, 2013
      Messages:
      216
      GenXnova had all stations on server vanish from update need hot fix ASAP to restore from back up. Already tried to restore from back up same thing happened again. Need help.
       
    16. kulbolen

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      Jan 4, 2015
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      similar issue to report on LVD server now bobby
       
    17. NaStral

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      Two cases of player faction's home bases on Light Vs Dark vanishing as well. This is ridiculous.
       
    18. Az14el

      Az14el Lord Procrastinator General

      Joined:
      Apr 25, 2015
      Messages:
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      Happened with one of my factions HBs as well, so there's some pro points and some ...less pro points.
      edit; ^ its one of these LvD ones, not a new report
       
    19. terra mining corp.

      Joined:
      Aug 1, 2015
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      My home base on GenX is complete!
       
    20. Az14el

      Az14el Lord Procrastinator General

      Joined:
      Apr 25, 2015
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      Most missiles couldn't hit me in a 760k mass ship with its AMS turned off, they were missing entirely, im not sure this is an intentional part of the update
       
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