Starmade Linked with Razer's Software

    JumpSuit

    Lost-Legacy Director
    Joined
    Feb 5, 2015
    Messages
    343
    Reaction score
    93
    I am thinking Shine could go and ask Razer to intergrate their game into their software. An example of this is Razer Arena: Razer Arena Dev Portal - Razer Developer Portal . This will make StarMade more known (since two companies are working with one another), share communities. And Razer's Arena, Cortex, and Comms are good software alternatives to the more well known counter-parts. I believe it will benefit both communities and companies in the long run. And give an alternative way of doing server wide events perhaps?
     

    Erth Paradine

    Server Admln & Bug Reporter
    Joined
    Feb 15, 2016
    Messages
    239
    Reaction score
    58
    From the page you linked:

    ...Coming in Q1 2015...
    and from the bottom of each webpage they have

    ...Copyright © 2015 Razer Inc. All rights reserved....
    If they can't update their website in over a year and a half, how truly active is "Razer"? Why should effort be expended upon something that appears to be neglected/dying.
     
    Last edited:

    therimmer96

    The Cake Network Staff Senior button unpusher
    Joined
    Jun 21, 2013
    Messages
    3,603
    Reaction score
    1,053
    I assume you're talking about the RGB keyboard controlling. If so, it doesn't require any work on behalf of razer, it's just starmade making use of the Chronos SDK, same as Corsair and Alienware.
     

    JumpSuit

    Lost-Legacy Director
    Joined
    Feb 5, 2015
    Messages
    343
    Reaction score
    93
    I assume you're talking about the RGB keyboard controlling. If so, it doesn't require any work on behalf of razer, it's just starmade making use of the Chronos SDK, same as Corsair and Alienware.
    Yes, but also the Arena, Comms, and Cortex Applications. Arena would be good for server wide events to be held more easily with it used, Cortex would be good for the usage of optimizing your rig for better performance, and lastly, Comms. It is a combination of Steam, Skype, and TS3 all in one. The websites themselves (@ Erth Paradine ) don't get updated, but the Software themselves do as I use them, the Apps do get their updates and are still being supported.
     

    jayman38

    Precentor-Primus, pro-tempore
    Joined
    Jul 13, 2014
    Messages
    2,518
    Reaction score
    787
    • Purchased!
    • Thinking Positive
    • Legacy Citizen 4
    Unfortunately, it looks like the Razer API is focused on C++ and C# object interfaces on the computer side, with a focus on the Unity SDK. The Java API is for Android. I just don't think this API will be easy to integrate into Starmade, which is written in Java. The devs would need something easy, not hard. I guess it wouldn't hurt to ask. Maybe the Java API is more flexible than it first appears.
     

    JumpSuit

    Lost-Legacy Director
    Joined
    Feb 5, 2015
    Messages
    343
    Reaction score
    93
    Unfortunately, it looks like the Razer API is focused on C++ and C# object interfaces on the computer side, with a focus on the Unity SDK. The Java API is for Android. I just don't think this API will be easy to integrate into Starmade, which is written in Java. The devs would need something easy, not hard. I guess it wouldn't hurt to ask. Maybe the Java API is more flexible than it first appears.
    It shouldn't be to hard to make the game be compatible with the apps, check the other games listed in the Razer Arena Game List. Perhaps those are Java too?
     
    Joined
    Dec 18, 2014
    Messages
    82
    Reaction score
    50
    Fun idea! Not necessarily just Razor, but other common rgb keyboard brands as well. Though I'd rather see this as very end at the to-do list, as there are tons of features Starmade needs more urgently.
     

    JumpSuit

    Lost-Legacy Director
    Joined
    Feb 5, 2015
    Messages
    343
    Reaction score
    93
    Fun idea! Not necessarily just Razor, but other common rgb keyboard brands as well. Though I'd rather see this as very end at the to-do list, as there are tons of features Starmade needs more urgently.
    True, very true. This can be at the end of the to-do list.
     
    Joined
    Jun 24, 2015
    Messages
    385
    Reaction score
    59
    It shouldn't be to hard to make the game be compatible with the apps, check the other games listed in the Razer Arena Game List. Perhaps those are Java too?

    Hmm, of the five games currently listed, all are C derivative games. Not a JAVA game among them.
    (if there are actually more than LoL, TF2, CS:Go, DoTA, and WoT, then they can't currently be seen, as the site errors when I click "more" to see more games)

    As to "it can't be that hard to integrate" Oh god yes it can. JAVA and C derivatives do not play well together.
    Among the many problems, the most painfull, and hardest to work around are:
    Using the same function call, for two wildly different functions. (this one may not be valid anymore, but I sort-of recall that it once was)
    Lacking several of the functions as used in the other.
    Having several functions the other doesn't.


    Would it be nice to have?
    Maybe. Leaning rather harshly towards Not.
    It is, effectively, third-party organizing for PVP matchmaking. It seems to be used exclusively in games where the entire game is PVP arena combat. (and all 5 are team PVP at that.)

    While Starmade can do, (and often winds up largely being) PVP combat, ... well, it isn't exclusively PVP arena combat.
    There's all the other shit that goes into making the ships we blast each other with, afterall.
    EX: Mining, refining, manufacturing, designing the ship, testing the ship, re-designing the ship, re-testing, etc, etc.
    Oh, and inter-faction douchebaggery. Can't forget that critical aspect of the game.
     

    JumpSuit

    Lost-Legacy Director
    Joined
    Feb 5, 2015
    Messages
    343
    Reaction score
    93
    Hmm, of the five games currently listed, all are C derivative games. Not a JAVA game among them.
    (if there are actually more than LoL, TF2, CS:Go, DoTA, and WoT, then they can't currently be seen, as the site errors when I click "more" to see more games)

    As to "it can't be that hard to integrate" Oh god yes it can. JAVA and C derivatives do not play well together.
    Among the many problems, the most painfull, and hardest to work around are:
    Using the same function call, for two wildly different functions. (this one may not be valid anymore, but I sort-of recall that it once was)
    Lacking several of the functions as used in the other.
    Having several functions the other doesn't.


    Would it be nice to have?
    Maybe. Leaning rather harshly towards Not.
    It is, effectively, third-party organizing for PVP matchmaking. It seems to be used exclusively in games where the entire game is PVP arena combat. (and all 5 are team PVP at that.)

    While Starmade can do, (and often winds up largely being) PVP combat, ... well, it isn't exclusively PVP arena combat.
    There's all the other shit that goes into making the ships we blast each other with, afterall.
    EX: Mining, refining, manufacturing, designing the ship, testing the ship, re-designing the ship, re-testing, etc, etc.
    Oh, and inter-faction douchebaggery. Can't forget that critical aspect of the game.
    Well if the games listed are not Java, perhaps making arena recognize that StarMade is indeed a game in itself, it should see it as compatible then. Like Razer's GamerScannerService it uses to find games on your PC. Yes, Stamade isn't just a PvP aspected game, but I only mentioned Arena be used for server wide events that admins of servers' have more options as to how to make events work more fluently.
     
    Joined
    Jun 24, 2015
    Messages
    385
    Reaction score
    59
    perhaps making arena recognize that StarMade is indeed a game in itself
    That's what "integrating" the API does, it enables the Razer Arena service to both "see" the game and "accept" information on events within the game.

    The API cannot be integrated, as the API is written in a C derived programming language, and Starmade is written in JAVA.

    re-working the Razer arena to "see" Starmade would be rather like plugging a Super-Nintendo cartridge into a Sega Genesis and expecting it to do anything. (here's a hint! it won't work, and may even break your Genesis)


    As to "making events work more 'fluently' " well, ...
    First, I think you meant fluidly.
    Second, exactly how aren't they fluid? Admin/mod posts on that server's forum/IRC/in-game about the event, and when it'll go down. anyone that wants to participate signs up, so the admin/mod has a good idea of how stressed the server is gonna get, and then the day arrives and the event goes down as planned. anywhere from that very day, to a week later, the results are determined and the winners informed/posted about.

    How much more fluid does it really need to be? MOAR PEOPLE? the game can't currently handle more than about 20 to 30 actively fighting. (special circumstances, such as everyone agreeing to "no missiles/no ramming/small ships only" are ignored)
    More control? a Starmade Admin has literally all the control he could ever need, he can kick and/or ban disruptive "players", delete ships/stations at will, even forcibly wipe entire troublesome sectors if need be.
    Hell, those very same admins can even set it so NPC pirates can't interfere, by "protecting" the sectors the event will occur in. (the ones around them too)
    The Razer Arena tool can't do any of that, even if it could read/write info from the game. (as those functions aren't relevant to organizing the players for the event.)