1. 19th of July, 2019: SMD is currently under maintenance, the site may go down while we are working on it. Apologies for the inconvenience.
    2. We've removed some functionality from SMD in preparation for a migration to new forum software. We expect to make the move before July.

    Stargate Lantean Battleship WIP

    Discussion in 'Fan Art/Screenshots' started by Daniszen, Nov 6, 2018.

    ?

    The lights are...

    Poll closed Nov 19, 2018.
    1. Too dim

      0 vote(s)
      0.0%
    2. Too blue

      0 vote(s)
      0.0%
    3. Not blue enough

      0 vote(s)
      0.0%
    4. Sometimes not blue enough

      0 vote(s)
      0.0%
    5. Sometimes too dim and too blue

      0 vote(s)
      0.0%
    6. Sometimes too dim, but not blue enough

      0 vote(s)
      0.0%
    7. Sometimes too dim, but otherwise fine

      1 vote(s)
      50.0%
    8. Fine

      1 vote(s)
      50.0%
    1. Daniszen

      Joined:
      Jan 11, 2015
      Messages:
      125
      Pet project I've been working on during my spare time the last couple of months, mostly just looking for feedback on how to make it look better, and also making it not useless in battle would be nice.

      Length: 650m
      Width: 272m
      Height: 121m

      Shield Strength: 42 750 000
      Shield Recharge: 2 218 000 pr/s
      Reactor charge rate: 14 663 000 pr/s
      Reactor Idle running: 8,9%


      Roughly 1:4 Scale, assuming a length of around 3000-3500m (Aurora-class battleship)

      starmade-screenshot-1417.png
      starmade-screenshot-1410.png
      starmade-screenshot-1421.png
      starmade-screenshot-1419.png
      starmade-screenshot-1420.png
       
      • Like Like x 3
    2. Thadius Faran

      Thadius Faran #1 Top Forum Poster & Raiben Jackpot Winner

      Joined:
      Oct 13, 2013
      Messages:
      5,051
      [​IMG]
      Another Aurora joins the game, one of the biggest yet I think too.

      I can't tell if it's wedged or not?
       
    3. Daniszen

      Joined:
      Jan 11, 2015
      Messages:
      125
      Still not entirely happy with the exterior structure so haven't begun the nightmare that will be the wedges
       
    4. Thadius Faran

      Thadius Faran #1 Top Forum Poster & Raiben Jackpot Winner

      Joined:
      Oct 13, 2013
      Messages:
      5,051
      Why's that?
       
    5. Daniszen

      Joined:
      Jan 11, 2015
      Messages:
      125
      Because I'm not sure about the general shape of some of the sections (mainly the section between the aft tower and the bridge), and I'm still adding the rough outlines of hull details, "features" and weapons platforms. The fact that the ship is fairly unsymmetrical doesn't really help
       
    6. Thadius Faran

      Thadius Faran #1 Top Forum Poster & Raiben Jackpot Winner

      Joined:
      Oct 13, 2013
      Messages:
      5,051
      Hmm well, I know the discord listed here has some 3D model experts who might have the perfect reference material you need.
       
    7. Daniszen

      Joined:
      Jan 11, 2015
      Messages:
      125
      thanks man
       
    8. Daniszen

      Joined:
      Jan 11, 2015
      Messages:
      125
      Started wedging some sections, also added some more detailing
      starmade-screenshot-1428.png
      Also started on the bridge
      starmade-screenshot-1430.png
       
    9. Thadius Faran

      Thadius Faran #1 Top Forum Poster & Raiben Jackpot Winner

      Joined:
      Oct 13, 2013
      Messages:
      5,051
      Dunno how I feel about the blue washout lighting tbh

      [​IMG]
      [​IMG]
      [​IMG]

      While the Aurora is blue lit, it's very subdued compared to yours.

      I'd advise using forcefields or charged circuits to lighten the ship and white light bars sparingly to reduce the bluewash.
       
      • Like Like x 1
    10. Daniszen

      Joined:
      Jan 11, 2015
      Messages:
      125
      That is a great idea, always had the same issue tbh but never really looked too much into it thanks
       
    11. Daniszen

      Joined:
      Jan 11, 2015
      Messages:
      125
      Improved the lighting on the bridge and wedged some more of the ship so far today

      starmade-screenshot-1440.png
      starmade-screenshot-1442.png
      If I'm being honest it still seems a bit too blue however, I actually kind of like it in a weird way but idk might change it later. The bridge also feels too small but there's not much that can be done about that this late in the design, unfortunately.
      starmade-screenshot-1436.png
      Also removed the turret I had on the middle section as I didn't really like it.
      starmade-screenshot-1438.png
      If anyone knows how I can redirect that stupid energy beam thing that'd be great, I have so many of those nodes scattered inside the hull but none of them redirect the beam between each other and instead chooses one to redirect the beam directly between one node and the reactor. It is driving me insane.
       
    12. Captain Skwidz

      Captain Skwidz turtleStew

      Joined:
      Jun 14, 2017
      Messages:
      266
      Looks cool, would like to see the finished version. For that reactor sausage you can create a chain of nodes and link them with c and v
       
      • Like Like x 1
    13. Daniszen

      Joined:
      Jan 11, 2015
      Messages:
      125
      Only just realized I haven't posted any pictures of the sublight engines, so here's a picture of those
      starmade-screenshot-1443.png
      Not entirely happy about the size of the circular ones so that will probably change in the future, but idk once I add some detailing and whatnot they might look more "right".
      --- Updated post (merge), Nov 7, 2018, Original Post Date: Nov 7, 2018 ---
      Tried that, didn't work. Tried doing it without symmetry because I accidentally had that enabled, however that didn't work either.
       
    14. Captain Skwidz

      Captain Skwidz turtleStew

      Joined:
      Jun 14, 2017
      Messages:
      266
      it should. Were you trying to link multiple to one or one to multiple? Doesn't work like that. I haven't checked yet if it works in the latest dev build yet
       
    15. Daniszen

      Joined:
      Jan 11, 2015
      Messages:
      125
      Tried linking them one by one, then tried linking one to multiple and got somewhat confused and just sort of gave up for the time being hahahah
       
    16. Captain Skwidz

      Captain Skwidz turtleStew

      Joined:
      Jun 14, 2017
      Messages:
      266
      The way the sausage works is that it takes the shortest path to the stabilizers by default. If you place a node somewhere in between it will redirect through it unless it is too far away. In that case you can link a node to that one to force the beam along them and you can extend a chain by linking a node to the second, then the third, etc. You can have more than one node linked to one or have a bunch share the same one
       
      • Like Like x 1
    17. Daniszen

      Joined:
      Jan 11, 2015
      Messages:
      125
      Yeah just tried that, didn't work I must be doing something wrong. Ended up looking menacingly at the nodes for about five minutes (the salt is real) before I decided to have a quick break and some gratinated fish for dinner
      --- Updated post (merge), Nov 7, 2018, Original Post Date: Nov 7, 2018 ---
      Added some turrets to the underside of the ship to distract me from the stupid energy beam fiasco.
      starmade-screenshot-1446.png
       
      • Like Like x 1
    18. Thadius Faran

      Thadius Faran #1 Top Forum Poster & Raiben Jackpot Winner

      Joined:
      Oct 13, 2013
      Messages:
      5,051
      [​IMG]
      Good view of the rear for your detailing needs.
       
      • Like Like x 1
    19. Lone_Puppy

      Lone_Puppy Me, myself and I.

      Joined:
      Mar 12, 2015
      Messages:
      1,243
      Yeah, the nodes can be finicky. I remember if you work your way from one end of the stream doing CTRL-V to unlink/link it sorts itself out. Sorry can't remember which end. I'm thinking it's from the stabilizer end, but if that doesn't work try the reactor end.
       
    20. Daniszen

      Joined:
      Jan 11, 2015
      Messages:
      125
      Pretty much more or less maybe might be about finished with the exterior, though the "belly" of the ship is still sorely lacking in features.
      starmade-screenshot-1453.png
      Added a depression for more depth and greater detail in the front "tunnel" like structure that used to connect the bridge to the bow of the ship, it didn't really serve any purpose yet and there is more than enough room for internals in about 80-95% of the ship, however I would like to strengthen the shields and add more capacity for"drones" so it can fire several more barrages before having to reload.
      starmade-screenshot-1454.png
      The underside still looks downright depressing, but that will change soon enough.
      starmade-screenshot-1456.png
      starmade-screenshot-1457.png
      Also added a small turret on the extended arm section for more coverage from fighters.
      --- Updated post (merge), Nov 8, 2018, Original Post Date: Nov 8, 2018 ---
      looking at the underside of the ship no longer makes me sad. Also added turrets to all the empty weapon platforms so far. starmade-screenshot-1460.png
      No idea why one of the turrets are outlined like that though, will probably fix itself.
       
    Loading...