- Joined
- Jul 3, 2013
- Messages
- 220
- Reaction score
- 34
So after playing on a block-purchase BP server for awhile; I'm a bit disconcerted.
Most recipes require planet blocks; recipes that require manufacturing items also use planet blocks since manufacturing items require planet blocks. The only way to acquire enough planet blocks to use in a decently sized factory is to, of course, strip planets (And maybe small amounts can be acquired in pirate loot and asteroids).
Planets do not reform, and the only way to get more is to move farther away. And once those are gone, move even farther away. Eventually leaving a massive hole of worthless space possibly hundreds of sectors wide around spawn.
Compounding this is the faction claiming of planets making them inaccessable and greedy players mining entire planets. And the god-awful re-rolling recipe system which wastes even more blocks (And removing the block loss just makes it a continous buy/sell until you get the recipe you want).
And forget any form of player interaction with each other, especially on servers with a low speed cap. Who's going to spend 30 minutes getting from point a to point b just to see someone's ships?
Thus, every server that doesn't use blueprints or requires block-based blueprints is doomed to an eventual block-death of the universe where players eventually quit due to lack of interaction and new players face a barren landscape driving away nearly all of them eventually forcing a server reset or some massive admin intervention. The more players on a server, the faster their inevitable doom approaches.
Even on servers with credit-purchased BPs allowed, shops will fill up with blocks; forcing players to fly further and further away just to sell their blocks. A much slower version of the above. The trading guild's impact is negligible as they only appear in sectors with active players near them (And immediately go into a time-frozen state when they leave).
I know the recipe system is flawed and will be changed, but until then is there a way to make servers more sustainable?
Most recipes require planet blocks; recipes that require manufacturing items also use planet blocks since manufacturing items require planet blocks. The only way to acquire enough planet blocks to use in a decently sized factory is to, of course, strip planets (And maybe small amounts can be acquired in pirate loot and asteroids).
Planets do not reform, and the only way to get more is to move farther away. And once those are gone, move even farther away. Eventually leaving a massive hole of worthless space possibly hundreds of sectors wide around spawn.
Compounding this is the faction claiming of planets making them inaccessable and greedy players mining entire planets. And the god-awful re-rolling recipe system which wastes even more blocks (And removing the block loss just makes it a continous buy/sell until you get the recipe you want).
And forget any form of player interaction with each other, especially on servers with a low speed cap. Who's going to spend 30 minutes getting from point a to point b just to see someone's ships?
Thus, every server that doesn't use blueprints or requires block-based blueprints is doomed to an eventual block-death of the universe where players eventually quit due to lack of interaction and new players face a barren landscape driving away nearly all of them eventually forcing a server reset or some massive admin intervention. The more players on a server, the faster their inevitable doom approaches.
Even on servers with credit-purchased BPs allowed, shops will fill up with blocks; forcing players to fly further and further away just to sell their blocks. A much slower version of the above. The trading guild's impact is negligible as they only appear in sectors with active players near them (And immediately go into a time-frozen state when they leave).
I know the recipe system is flawed and will be changed, but until then is there a way to make servers more sustainable?