Security

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    Ive played this game for a while now, and let me say its the best block game ever.

    wel im writing this to see what people would think for more security on larger ships, at the moment the only real way to stop someone stealing your ship was to place a faction block on it, but what if you had a friend in a differant faction visit you the only way they could get around your larger ship was to be a member.

    so i propose something like a new block or feature that could link plex doors, lights, cameras, key cards just lots of cool security things to protect your ship whilst letting friends from other factions gain access if you want.
     
    Joined
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    • Hardware Store
    The faction hub block had those abilities. But it was removed, and only the faction permission module remains, but all it does is granting everyone access to the blocks next to it.
     

    NeonSturm

    StormMaker
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    • Wired for Logic
    • Thinking Positive
    • Legacy Citizen 5
    You should not be required to enter the permissions for each block.

    Instead there should be x keyrings per faction / player. (Co)-Leader / player are able to grant access to keyrings their-faction / they own.

    Keyrings (as a list of multiple persons) can be used.

    Updates can be done by updating edit-date/time to the date/time of first action in the current recursive function to avoid infinite loops.



    Now you would enter the keyring name as F_keyringname or P_keyringname (F_ and P_ are required while creating one) in a block. Faction and player are defined by the faction-module.

    You could edit everything you own at once, by adding friends or removing them...

    For example, public could only be able to open a door one-way which would especially usefull if doors autoclose after players leave their box (emergency exits).

    And maybe allow friends only access to one of your keyrings while you are online.