Reverse Pull Effect

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    • Legacy Citizen 2
    • Legacy Citizen
    Now i will say this like anyone i would rather have performance updates but as a nice suggestion maybe add a reverse pull effect.

    So for example have it so you can add Pull effect onto a docking module as a tertiary slot so you can use it to guide your ship onto docking.
    Its not really essential but it could be a nice extra feature plus you could make an option to do "pull you to target" instead of target pulling to you.

    This idea won't be great unless we can fix collisions with docking/undocking because there has been plenty of times I have undocked a turret then it teleports into the middle of my ship then crashes/lags my client & the server.
     

    NeonSturm

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    • Legacy Citizen 5
    Maybe you can use pull weapons (pull pulse).

    But there isn't any recoil or reverse-recoil mechanism ingame jet afaik.
     
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    Maybe you can use pull weapons (pull pulse).

    But there isn't any recoil or reverse-recoil mechanism ingame jet afaik.
    I suppose it would have to be completely programmed from scratch since our current features only have "snap on" aka docking module.
     

    NeonSturm

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    I suppose it would have to be completely programmed from scratch since our current features only have "snap on" aka docking module.
    What about black holes?
    I just wanted to say that weapons are not a "constant pull" - it's more irregular like a morse code.
     
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    • Legacy Citizen 3
    reverse pull = push, so... not sure you're defining your problem correctly. Push effect is already in-game.

    If you want tractor beams, just install a pull beam on your parent entity/station that is activated by an area trigger. Range is 2000m max, afaik.