Quick and Easy Picture Tutorial: Two Floor Automatic Elevators

    Edymnion

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    Little things can turn "Meh" sections of your ship into "Wow" sections without a great deal of effort, so I thought I'd make a quick and easy tutorial on how to do some of them.

    Today's Tutorial: Automatic Elevators

    For larger stations and ships, multiple floors are commonplace and it just doesn't feel very futuristic to have to take the stairs everywhere you go. Elevators are a little more complicated to build than automatic doors, but when done correctly are reliable and great for showing off with.

    For this tutorial, I'll be showing you the basics on how to make the logic to run the elevator shaft, and the logic to put into your elevator car so that it will move on it's own without the player having to do more than step inside it. Then, just to be fancy, we'll put some safety doors on there so no one falls down the elevator shaft.

    Step 1:

    02.jpg

    Build your rail, and place a button at the top, bottom, and off to the side. The top and bottom buttons are your call buttons, they're what your player will push if the elevator is on the wrong floor and needs to have it move to them. The side button is what we'll call the main logic input, its the "all the stuff goes into this one, and this is the one all the logic works off of". So all the different button presses will feed into this one main button that you hide.

    Step 2:
    3.jpg

    Connect your button into a Flip Flop, and then connect your Flip Flop into a Not.

    Step 3:
    04.jpg

    Gets a little trickier here. From the Flip Flop, connect an Activator and put down a rail block directly touching it. This rail should be pointing either up or down, doesn't matter which. From the Not, do the same thing, but make the rail point in the opposite direction.

    Step 4:
    05.jpg

    Hit C on the Activator, then V on both the single rail touching it, and on all of the main rails.
    Do the same for the other side. Each activator should be the master to both the full column and the individual rail next to it.

    Step 5:
    06.jpg

    Make a new core, add your Rail Docker, and dock it to the rail. Add a floating platform off to the side (because if this were real, the platform would be inside the elevator shaft so you couldn't see how it works).

    Step 6:
    07.jpg

    Place an Area Sensor Controller block over on the section with the core and the docker, then fill the platform with several layers of Area Sensor blocks. Make sure you remember to link them to the controller.

    Step 8:
    09.jpg 08.jpg 10.jpg

    Slave an Activator to the Sensor Controller. Then slave a Wireless block to the Activator. Then finally slave a Button to the Activator, and then slave the Activator to the Button (so that when the activator turns on, it turns on the button, so that when the button turns off a second later, it turns the activator back off).

    The idea here is that you step into the sensor blocks on the platform, and the sensor controller makes the activator turn on. The activator passes that signal to the wireless block and the button, and the button then turns the activator back off.

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    Continued in Next Post
     
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    Edymnion

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    Step 9:
    11.jpg 12.jpg

    Exit the elevator ship, and place a Wireless block back on the main ship/station. While in astronaut mode, hit C on the wireless block on the elevator, and V on the wireless block on the parent ship. Connect the Wireless on the parent ship into the main logic input button.

    ---

    Your elevator is now complete and functional, but lets take it one step further. We don't want to have a big open pit if someone is on the top floor and the elevator is on the bottom, so lets add some automatic doors that will open and close based on where the elevator is!

    Step 10:
    13.jpg

    At the top and bottom of the main rail colum, put an Activator touching the rail, and then hook a Not into it.

    Step 11:
    14.jpg

    Place your door blocks, and connect them into the Not block. This is because logic On = door closed. When the elevator reaches the rail block the activator is touching, that activator will turn on. The Not block will make it so that the attached door then opens when the elevator is there. If the elevator is not at that floor, the door will close automatically.

    And thats it! Thats how you make a fully functioning automatic elevator!

    If you like this, check out my other Quick and Easy Picture Tutorials:
    Quick and Easy Picture Tutorial: Door Labels
    Quick and Easy Picture Tutorial: Automatic Doors
     
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