Python script to change BlockConfig.xml hitpoint value

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    Disclaimer : Always back up your files before changing them. I cannot be held responsible if you somehow mess up your configs and they become unusable. I won't provide any support for this script as it works as it is and should be functionning unless schine change their BlockConfig.xml drastically. And even if that is the case this script is easy to change to match any type of xml.



    Just as the titles says it. It's a python script to change BlockConfig.xml without going through the hassle of parsing manually every time the values and change them.
    So the current script only allow you to change armor's hitpoint as it is but it can be easily changed by anyone to change whatever group of block and whatever value you want.
    One last point, this script does remove every comment added into the BlockConfig.xml so if the two files don't have the same size it's normal.


    So no fancy GUI or anything, it's basic code and you got to change it manually yourself to do what you want.
    I am not going to do a GUI or anything like that, this script works and it is coded in python. So it is a really high level language that anyone can understand and change themselves like they want to. I am just sharing what i did for the quickfire initiative.
    Just keep in mind that the value has to be a string so it must be enclosed between simple or double quotes.

    Python:
    #Works only in python 3
    import xml.etree.ElementTree
    
    def run():
     
       Tree = xml.etree.ElementTree.ElementTree()
       Tree.parse("BlockConfig.xml")
         
        # Change for list
       Value = "toto"
       List = "Grey Basic Armor", "Sapsun Capsule"
       Xpath = ".//Block"
       Links = Tree.iterfind(Xpath)
       for Iterations in Links:
           for i in List:
               if (i == Iterations.attrib['name']):
                   Iterations.find("Hitpoints").text = Value
    
       # Basic armor
       Value = "toto"
       ListBasicArmor = "Grey", "White", "DarkGrey", "Black", "Yellow", "Orange", "Red", "Pink", "Purple", "Blue", "Teal", "Green", "Brown", "Glass"
       for i in ListBasicArmor:
           Xpath = ".//Basic/"+ i + "/Block/Hitpoints"
           ReplaceEverythingInPath(Tree, Xpath, Value)
       ReplaceEverythingInPath(Tree, ".//Doors/Basic/Block/Hitpoints", Value)
     
       # Standard armor
       Value = "toto"
       ListArmorColor = "Grey", "White", "DarkGrey", "Black", "Yellow", "Orange", "Red", "Pink", "Purple", "Blue", "Teal", "Green", "Brown"
       for i in ListArmorColor:
           Xpath = ".//Standard/"+ i + "/Block/Hitpoints"
           ReplaceEverythingInPath(Tree, Xpath, Value)
       ReplaceEverythingInPath(Tree, ".//Hazard/Block/Hitpoints", Value)
       ReplaceEverythingInPath(Tree, ".//Doors/Standard/Block/Hitpoints", Value)
     
       # Advanced armor
       Value = "toto"
       ListArmorColor = "Grey", "White", "DarkGrey", "Black", "Yellow", "Orange", "Red", "Pink", "Purple", "Blue", "Teal", "Green", "Brown"
       for i in ListArmorColor:
           Xpath = ".//Advanced/"+ i + "/Block/Hitpoints"
           ReplaceEverythingInPath(Tree, Xpath, Value)
       ReplaceEverythingInPath(Tree, ".//Doors/Advanced/Block/Hitpoints", Value)
     
       # Logic blocks
       Value = "toto"
       ReplaceEverythingInPath(Tree, ".//Logic/Block/Hitpoints", Value)
     
       # Decorative Blocks
       Value = "toto"
       ListDecorativeBlocks = "NonCubic", "Medical", "Ingots", "Motherboards", "Circuits", "ChargedCircuits"
       for i in ListDecorativeBlocks:
           Xpath = ".//Decoration/" + i + "/Block/Hitpoints"
           ReplaceEverythingInPath(Tree, Xpath, Value)
       ReplaceEverythingInPath(Tree, ".//Decoration/Block/Hitpoints", Value)
     
       # Power and chambers
       Value = "toto"
       ListChambers = "GeneralChamber", "Chamber"
       for i in ListChambers:
           Xpath = ".//Power/" + i + "/Block/Hitpoints"
           ReplaceEverythingInPath(Tree, Xpath, Value)
       ReplaceEverythingInPath(Tree, ".//Power/Block/Hitpoints", Value)
     
       # General blocks
       # Old power, faction module, cargo...
       Value = "toto"
       ReplaceEverythingInPath(Tree, ".//General/Block/Hitpoints", Value)
     
       # Mines
       Value = "toto"
       ReplaceEverythingInPath(Tree, ".//Ship/Weapons/Mines/Block/Hitpoints", Value)
     
       # Weapons blocks & computers
       ValueComputer = "toto"
       ValueModule = "toto"
       #ReplaceEverythingInPath(Tree, ".//Ship/Weapons/Block/Hitpoints", Value)
       Xpath = ".//Ship/Weapons/Block"
       Links = Tree.iterfind(Xpath)
       for Iterations in Links:
           if "Computer" in Iterations.attrib["name"]:
               Iterations.find("Hitpoints").text = ValueComputer
           else:
               Iterations.find("Hitpoints").text = ValueModule
     
       # Support Tools & computers
       Value = "toto"
       ReplaceEverythingInPath(Tree, ".//Ship/SupportTools/Block/Hitpoints", Value)
     
       # Effects
       Value = "toto"
       ReplaceEverythingInPath(Tree, ".//Ship/Effect/Block/Hitpoints", Value)
     
       # Shields
       Value = "toto"
       ReplaceEverythingInPath(Tree, ".//Ship/Shields/Block/Hitpoints", Value)
     
       # Ship blocks
       # Thrusters, ship core, bobby...
       Value = "toto"
       ReplaceEverythingInPath(Tree, ".//Ship/Block/Hitpoints", Value)
     
       # Factory
       Value = "toto"
       ReplaceEverythingInPath(Tree, ".//Factory/Block/Hitpoints", Value)
     
       # Ressources Raw
       Value = "toto"
       ReplaceEverythingInPath(Tree, ".//Manufacturing/Resources/Raw/Hitpoints", Value)
     
       # Ressources capsules
       Value = "toto"
       ReplaceEverythingInPath(Tree, ".//Manufacturing/Resources/Capsules/Hitpoints", Value)
     
       # Manufactoring blocks
       # Paints, hardener, scrap
       Value = "toto"
       ReplaceEverythingInPath(Tree, ".//Manufacturing/Block/Hitpoints", Value)
     
       # Space Station
       # Warp gate, undeathinator, shop module...
       Value = "toto"
       ReplaceEverythingInPath(Tree, ".//SpaceStation/Block/Hitpoints", Value)
     
       # Terrain
       # Minerals, flora, terrain...
       Value = "toto"
       ListTerrain = "Mineral", "Flora"
       for i in ListChambers:
           Xpath = ".//Terrain/" + i + "/Block/Hitpoints"
           ReplaceEverythingInPath(Tree, Xpath, Value)
       ReplaceEverythingInPath(Tree, ".//Terrain/Block/Hitpoints", Value)
     
       Tree.write("New_BlockConfig.xml")
       return
     
     
    def ReplaceEverythingInPath(Tree, Xpath, Value):
       Links = Tree.iterfind(Xpath)
       for Iterations in Links:
           Iterations.text = Value
       return
     
     
    if __name__ == "__main__":
       run()
    As time goes on i might add some more code to support other group of blocks. Anyone with the will to code such things can do so by posting his code there.
     
    Last edited:
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    Updated to add all kind of different blocks from the blockconfig.xml as of now. Every blocks should be here. Some group of blocks might not suits your needs but as always feel free to change it.
     
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    Added a check on the attribute name so that you can have different values between weapons computer and weapons module.
     
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    Slight update. Added a way to cycle through the whole file and check it's name. Will allow to create specific sets of blocks based on their name. Or whatever attribute you want. It's still better to go the original way, where you scanned for specific places in the xml tree but. Well. Here you have it.
    If you want to create several list best way to do it is create a function that you will call for each lists.
     
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    So it is a really high level language that anyone can understand
    Yeah right... like french or russian, or chinese or sanscrit. easy.

    other than that, i suppose its a good thing your script.