SUMMARY
This was my thorough PD first experiment with the new turrets. I set up a small station with 18 small (15 block) point-defense turrets. 6 on each plane (X, Y, Z). Instead of using a single type of turret, I put 2 Cc, 2 Cm, and 2Cb (to increase range of AI's vision) on each plane. I disconnected the station's offensive turrets for this experiment.
Using an alt on a factioned ship with all 4 missile varieties installed (single tubes of 5 blocks each @ 100% support link), I tested the station's defense at various ranges.
RESULTS
Torpedos fired from farther than 300m do not hit.
Heat Seekers fired from farther than 500m do not hit.
Dumb Fires fired from farther than 500m do not hit.
Guided Missiles fired from farther than 2km do not hit, and even at 1km elimination was nearly 50%.
CONCLUSION
By using a mix of many small point defense turrets instead of a monoculture or fewer larger turrets, missile-dependent ships can now be very effectively repelled or forced into heavy weapons range. Obviously more turrets would be needed to handle fire from more tubes, but I was pleasantly surprised. Compared to the old system, PD turrets now work great!
Try it out
This was my thorough PD first experiment with the new turrets. I set up a small station with 18 small (15 block) point-defense turrets. 6 on each plane (X, Y, Z). Instead of using a single type of turret, I put 2 Cc, 2 Cm, and 2Cb (to increase range of AI's vision) on each plane. I disconnected the station's offensive turrets for this experiment.
Using an alt on a factioned ship with all 4 missile varieties installed (single tubes of 5 blocks each @ 100% support link), I tested the station's defense at various ranges.
RESULTS
Torpedos fired from farther than 300m do not hit.
Heat Seekers fired from farther than 500m do not hit.
Dumb Fires fired from farther than 500m do not hit.
Guided Missiles fired from farther than 2km do not hit, and even at 1km elimination was nearly 50%.
CONCLUSION
By using a mix of many small point defense turrets instead of a monoculture or fewer larger turrets, missile-dependent ships can now be very effectively repelled or forced into heavy weapons range. Obviously more turrets would be needed to handle fire from more tubes, but I was pleasantly surprised. Compared to the old system, PD turrets now work great!
Try it out