New single/combo weapon/support/effect ideas

    StormWing0

    Leads the Storm
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    I figured I'm not the only one thinking of new ones for the game so lets see what we can cook up. Feel free to be as crazy as you want to be but remember to keep it easy to understand.

    Weapons:

    Plasma Flamethrower: This is a DOT weapon for the most part and shoots out s stream of plasma clouds that deal damage from the explodes areas inward. The clouds themselves slowly spread out and decrease in strength over time dealing damage over a wider area at a lower amount as time goes by. The clouds themselves are not only expanding as time goes by but are also moving in the direction they are fired so someone could in theory pepper a whole sector with them if they wanted to deal damage over a large area or totally denying an area to ships or anything else unlucky enough to be in the area. The size and shape of the output end of a grouping of its modules determines the size, shape, damage, and speed of the flame clouds.

    Tesla Blades: This weapon can be setup one of several ways with varying styles of effect, single entity and cross entity setups are doable with this weapon providing the computers are linked with a wifi block. This weapon also requires a specific shape, the shape in question is an arc with either a U or V shape and outputs of a grouping must face across the gap made by the arc for it to work.

    So the U shape would look something like this:
    > <
    > <
    > <
    ^^^
    The V shape would look something like this:
    > <
    > <
    > <
    > <
    ^^^
    Powerful electrical curved beams are fired between outputs of a group and the electrical beam arcs temporally go out on impact sending a powerful arcing electrical blast into what is collided with. The electrical shot jumps from block to block radiating outwards from the impact point(s) dealing damage as it goes from one connected block to the next. Depending on the grouping you can cause it to arc over gaps.


    Effects:
    Corrosion: Depending on how this effect is used it can either provide a higher resistance to corrosion weapons or turn a weapon into a corrosion weapon. A portion of a weapon's normal damage is converted into a DOT effect that slowly eats away at shot blocks over time, if a block is destroyed before the duration of the effect on it runs out the remaining corrosive effect spreads evenly to the nearby connected blocks. Now multiple independent Corrosion rounds hitting the same target won't cause the usual stacking but it well apply them all each on their own duration, they only stack into one apply of the effect when the block they are applied to is destroyed and they go to spread. At that point the combine remaining stats left over are sent out as a single corrosion effect to the connected blocks, damage of them however only combines if it is different and even than only the difference between the lowest and highest damage corrosion effect applied to a block is added to the highest strength rather than just totaling them up.


    So anyone else have some ideas? :)
     
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    Burst modules

    Burst modules would make the weapon fire a concentrated burst that does more damage than the weapon normally firing. Each shot would do less damage than the weapon's single shot, but all the shots together do more damage. The tradeoff will be an increased reload time. This increases alpha damage at the cost of overall dps.

    Different weapons would fire different types of bursts.
    Cannon - fires 3 shots spaced out based on cannon slave.
    Missiles - will fire more like a barrage and have a long reload time between barrages.
    Damage beam - The burst time is extended but it is still a single beam.
    Damage pulse - This would have pulses and intervals.
    When linked to a ship it will increase thruster power for a limited time ( or burst period) at the cost of power. It somewhat of an alternative to overdrive as it won't use as much power as overdrive on weapons but it provides a direct increase to the weapons effectiveness.

    Speed modules

    Speed modules decrease reload time in exchange for power. The weapon would have higher power cost but it would also have an increased rate of fire.

    When linked to a ship it can increase turning speed. It would work like a passive buff that could improve your turning rate.

    Both modules make for more fine tuning of weapons, although I wouldn't mind if these options were tune-able in the weapons computer as well.