The things you are allowed to know about my real me:
I was the first time on a PC (regularly) 2003/4, but only for a hour each day.
1 years later, I have written a login-screen (with picture and background ripped from system-folders) as word Visual Basic 6 Macro >:-} I could spend more time for about a half year only
But I needed to wait till 2008 to get internet-access with my PC (not only in school).
After I got internet, I learned much about HTML, PHP and CSS. Later (last 3-4 years) about Java and JavaScript (I didn't like it in it's early developement).
I also know LUA from http://springrts.com, partially Assembler/C and Linux scripts.
Now I am focusing on how to get a programming language to support "code within comments", don't require you to register each variable, multiple-class heredity through modular concepts, etc.
I am tired to write 5 times in 5 classes and then only be able to extend one of them with a child-class and inspired by the method X3-Reunion (a game) has choosen. But I need a good underlaying concept before I start this project. And I need to do get "something" done in my real life first.
Instead of making my own language, I want to build upon others - an compiler to Java and JavaScript which is able by itself to choose variable-types (and use a construct if required). Then I just need to convert header and documentary files, not re-invent the weel (rewrite all libraries).
I don't have much experience with how to use shaders and other graphic card stuff (required for a game like StarMade for example), but I am curious on topics like compiler, AI topics and memory management.
Don't know what else I can say.
Computer/Technik is my primary hobby. It is the future!
I was the first time on a PC (regularly) 2003/4, but only for a hour each day.
1 years later, I have written a login-screen (with picture and background ripped from system-folders) as word Visual Basic 6 Macro >:-} I could spend more time for about a half year only
But I needed to wait till 2008 to get internet-access with my PC (not only in school).
After I got internet, I learned much about HTML, PHP and CSS. Later (last 3-4 years) about Java and JavaScript (I didn't like it in it's early developement).
I also know LUA from http://springrts.com, partially Assembler/C and Linux scripts.
Now I am focusing on how to get a programming language to support "code within comments", don't require you to register each variable, multiple-class heredity through modular concepts, etc.
I am tired to write 5 times in 5 classes and then only be able to extend one of them with a child-class and inspired by the method X3-Reunion (a game) has choosen. But I need a good underlaying concept before I start this project. And I need to do get "something" done in my real life first.
Instead of making my own language, I want to build upon others - an compiler to Java and JavaScript which is able by itself to choose variable-types (and use a construct if required). Then I just need to convert header and documentary files, not re-invent the weel (rewrite all libraries).
I don't have much experience with how to use shaders and other graphic card stuff (required for a game like StarMade for example), but I am curious on topics like compiler, AI topics and memory management.
Don't know what else I can say.
Computer/Technik is my primary hobby. It is the future!