So I was doing some combat tests with Aesthetics, and we found what might be a bug. Apparently his Missile-Beam-Punch main weapon was able to do hull damage to my ship despite not dropping the shields. Is that WAI?
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WIA?So I was doing some combat tests with Aesthetics, and we found what might be a bug. Apparently his Missile-Beam-Punch main weapon was able to do hull damage to my ship despite not dropping the shields. Is that WIA?
It's supposed to be Working As Intended, but I'm a not so old git and messed it up. Fixed.WIA?
please elaborate for us older gits. i dont fancy my chances of decoding on the wider internet.
did the missile simply do more damage than your entire capacity?It's supposed to be Working As Intended, but I'm a not so old git and messed it up. Fixed.
Not as far as I know. The ship has a cap of 150k with full ion, and the shields did drop a bit when the missile hits, but never past 50%.did the missile simply do more damage than your entire capacity?
Not a docked entity, the actual hull.That might indeed be a case of T1912 No shield sharing if projectile damage is bigger than parent shield capacity (or some other related bug I don't know about)
AH!It's supposed to be Working As Intended, but I'm a not so old git and messed it up. Fixed.