Make doors and force fields non-hitable when open

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    • Legacy Citizen 6
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    Duh.
    Doors and force fields would not get hit by anything but salvage beams when open.

    I would also add in a few other things: triggers should not be hittable with damage.

    Reasons:
    1. Actual reason to close blast doors in factioned ships
    2. Logic trigger systems don't get destroyed by fire as easy

    EDIT: Or maybe this has already been implemented, if so, then please feel free to rage
     
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    I don't know the behaviour of blast doors, but plex doors don't get hit already ;)
    I think it's the same with blast doors and force fields.

    Area trigger get hit, and please don't take this away. Don't remove my beautiful bubble-shields and docking-slot shields.

    Also it's a way for enemies to destroy traps ;)
     
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    I don't know the behaviour of blast doors, but plex doors don't get hit already ;)
    I think it's the same with blast doors and force fields.

    Area trigger get hit, and please don't take this away. Don't remove my beautiful bubble-shields and docking-slot shields.

    Also it's a way for enemies to destroy traps ;)
    kinda off topic but your use of area triggers is genius : D the enemy has no idea where they've punched holes through your shield so they're just gonna keep hitting you shields with their missiles :D pure genius.....

    As to the topic, if Blast doors can't currently be shot through when open they should be :p