So I've finalised the USD type 1 design. Here it is.
Updated the design based on feedback to this forum, I'm pretty happy with where it's at. So here's the new and improved, USD type 1.
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Could you perhaps use area triggers for your airlock?Pretty standard design but unfortunately the UCS cannot adopt this standard. This was actually the system I tried first, until I realized the rail dockers were actually covering the button to access the airlocks. I have not decided on placement yet.
The collar itself does not need to be directly next to the airlock, that's the great thing about it. You can create a bottleneck for a slightly larger airlock system down into the USD size, or have your larger ships carry an adapter for it.Pretty standard design but unfortunately the UCS cannot adopt this standard. This was actually the system I tried first, until I realized the rail dockers were actually covering the button to access the airlocks. I have not decided on placement yet.
The thing is my airlocks are flush with the side of my ship, I don't want protruding collars. The button is also recessed and is partially covered by a wedge so it is protected. Using a standard design that has the docks centered this wedge would be a dock and therefore block access to the button.The collar itself does not need to be directly next to the airlock, that's the great thing about it. You can create a bottleneck for a slightly larger airlock system down into the USD size, or have your larger ships carry an adapter for it.
You can use the new rails to create a docking collar adapter that is hidden in the hull, and extends outwards or flips down/up/around. You can have an extendable docking arm using the rails, that hides behind a bit of hull (also on rails). You can carry an adapter ship on your larger ships, that converts whatever docking collar design you use to a standardised system. There are so many simple ways to incorporate it, it's not hard to do.The thing is my airlocks are flush with the side of my ship, I don't want protruding collars. The button is also recessed and is partially covered by a wedge so it is protected. Using a standard design that has the docks centered this wedge would be a dock and therefore block access to the button.
I'm planning on making a video covering some USD type 1 functionality, including USD type 1 compatible docking collars (including the smallest possible USD compatible collar) and ways you can incorporate the USD type 1 in different ways.Could you perhaps use area triggers for your airlock?
But yass I like USD :p, Next is definitely micro-USD
Actually I have a much simpler solution. The UCS will not be adopting this standard.You can use the new rails to create a docking collar adapter that is hidden in the hull, and extends outwards or flips down/up/around. You can have an extendable docking arm using the rails, that hides behind a bit of hull (also on rails). You can carry an adapter ship on your larger ships, that converts whatever docking collar design you use to a standardised system. There are so many simple ways to incorporate it, it's not hard to do.
I understand it's frustrating that lots of your old ship designs need to be rethought with this new system.
This, although an issue I see with it being that how does the game know which ship is 'docked' and which is the 'host'? Especially when the ship is reloaded... whereas having different blocks provides that distinction. Im sure there are ways around it, im just not sure of them.heres hoping for the ability to dock two rail dockers together all but eliminating the need for the pattern docking. If that were the case I would put it center bottom so even slightly different size docks could match up
As long as the rail basic are facing inwards, you can mix up the left/right side for the docker and basic. It will still sit flush, but you'll just dock upside down relative to the target. It's not ideal, but it's not so big of a problem. If someone is creating a ship and using symmetry to create a USD collar on each side of the ship, at least 1 of them will be correct.snip
Oh and you have to be very specific for the standard so it's cut and clear. Rail docker MUST be on the left and Rail Basic MUST be on the right, both arrows facing in towards the door. If anybody gets these backwards the whole system collapses.
I suspect a lot of people will adopt this standard and I will be an outlier ... oh well, heres hoping for the ability to dock two rail dockers together all but eliminating the need for the pattern docking. If that were the case I would put it center bottom so even slightly different size docks could match up
I think he means making it so you can dock a rail docker to other rail dockers, in the same way they can dock to rail blocks. The key difference being that they can't move like a normal rail. As for docking beams and logic, I don't know.This, although an issue I see with it being that how does the game know which ship is 'docked' and which is the 'host'? Especially when the ship is reloaded... whereas having different blocks provides that distinction. Im sure there are ways around it, im just not sure of them.
Also, can the beams of a docking module be activated by logic? I want to create extending docking points, but cant activate them from my main ship... :/
Have you tested this? Can 1 entity be docked to 2 entityes at the same time? Even if yes, there is still problem of entering those ships when they are empty, because there's nobody inside to activate USD extension system.You can use the new rails to create a docking collar adapter that is hidden in the hull, and extends outwards or flips down/up/around. You can have an extendable docking arm using the rails, that hides behind a bit of hull (also on rails). You can carry an adapter ship on your larger ships, that converts whatever docking collar design you use to a standardised system.
Just put the door-logic on the floor (or on top if the floor has step-ons to automatically open the air-lock)until I realized the rail dockers were actually covering the button to access the airlocks.
Good question, but I think it will be magnetic in future.Also, can the beams of a docking module be activated by logic? I want to create extending docking points, but cant activate them from my main ship... :/
This wayOne question aout the OP's USD:
How would you design an USD which is on TOP/Bottom and should both allow docking a ship
- rolled at an right angle _to_ an USD (dock with top instead of left/right to a station)
- at another ship's top/bottom USD (both should have the same gravity direction (default gravity)
I hope there is a better way for selecting the right direction ... you would have to know not only where your rail docker is placed but also have to hit the correct target.This way It allows docking in any of the 4 directions between any 2 entities that have close to the same set-up, no matter which is the dock-e and which is the docker. Even allows for Sven's door activation set-up. The rail docker block can be mounted where it is at or at any of the blocks marker with red 'X'.