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This is based off the Anaxes Fleet Academy system, with some modifications. Hope you like.
Capital Ships
Picket: 50-100; a patrol or customs vessel, widely used by planetary police forces.
Corvette/gunboat: 100-200; a small, fast, heavily armed ship used for patrol or for escorting convoys of larger capital ships or transports. Widely used by planetary security forces.
Frigate: 200-300; a larger ship used for escorting larger ships such as Star Destroyers. Frigates are also used as assault ships, and often groups of 4 to 10 frigates will be used to take down much larger ships.
Light cruiser: 300-400; a small capital ship.
Medium cruiser: 400-500; a medium cruiser has no exact point of maxinity. People just seem to know when a medium cruiser becomes a heavy cruiser.
Heavy cruiser: 500-800; the workhorses of the fleet, heavy cruisers are probably the most common capital ship. Planetary security forces often have a heavy cruiser as a flagship.
Star Destroyer: (NOT Star Wars; the shape has nothing to do with it, it's the capability that matters.) 800-2,000; Star Destroyer is the term used to define heavily armed ships of the afore mentioned size scope which are capable of acting on their own. They often carry a complement of fighters, and sometimes ground forces. They are used as front-line combat ships in fleets and are often used as the main vessel in a planetary occupation.
Battlecruiser: 2,000-4,000; battlecruisers are designed for one thing: ship-to-ship combat. Heavily armed and armored, battlecruisers are capable of fighting off entire squadrons of light or medium cruisers. They are often used as flagships and many fortress worlds or shipyards have a battlecruiser prowling their space, fending off enemies.
Dreadnaught: 4,000+; dreadnaughts' first role is not combat, it is fear. The sight of a dreadnaught suspended in space is enough to cause an army to surrender. Dreadnaughts are fare more expensive than battlecruisers, and many argue they are impractical, but they exist, sating the egos of sector governors and big-time warlords or admirals. They are completely capable of handling themselves, and can take on multiple foes at once. Their sheer size merits them being able to hold hundreds of fighters and often ground troops and vehicles, as well. Some dreadnaughts even carry frigates and cruisers within their great innards.
Fighters
Snubfighter: Snubfighters are designed for long-range attacks on capital ships or convoys. They often have secondary weapons, such as torpedoes or missiles, though their chief weapons are their cannons. Snubfighters are popular among planetary security forces, as they are a cheap yet just as effective alternative to small warships. Snubfighters are built for toughness and punch: heavy shields, weapons, and armor. Due to their range and capacity, snubfighters are often used as bombers, attacking ground installations and strafing troops. Snubfighters are perfect for hit-and-fade tactics used by pirates and others, able to attack weak convoys, then dash off.
Interceptor: Interceptors are short-range fighters. Usually found aboard capital ships or space stations, interceptors are designed to defend their host ship from snubfighters and swarm capital ships with numbers. They rarely have heavy shields or weapons, and rather rely on sheer numbers and their individual qualities of speed and maneuverability.
Bomber: Bombers are designed specifically for ordinance. They are usually long range, and are equipped with an array of missles, rockets, torpedoes, and bombs. Cannons take second place with bombers, and most usually just have a small pair. Bombers attack large capital ships, space stations, bunkers, cities, factories, and ground forces. Interceptors are their main enemies; due to their lack of cannons and their usual slower speeds, bombers are sitting ducks, and often must be escorted by interceptors of their own.
Transports
Transport: Transports range in a huge variety, from small two-man freighters to huge automated bulk transports 1,000 meters long. Some are designed modular, others are designed for particular substances, such as raw materials, liquids, or passengers. Freighters carry cargo, liners carry passengers, tankers carry fuel or other liquids.
Shuttle: Shuttles are small transports used for transporting cargo or passengers short distances, such as between ships, or from orbit to a planet's surface. They are usually slow and unarmed, but some military versions do exist, with heavy shields, armor, and weapons for transporting special cargo or VIPs. Dropships take this combat-modification to the extreme, designed to transport troops, cargo, or vehicles into or near to battle.
Carrier: Carriers are transports designed to carry fighters. They are usually armed only with defensive cannons, and are almost always escorted by corvettes and frigates, relying on their fighters for defense supplement. Carriers serve as mobile bases for these fighters, repairing, refueling, and transporting them, and housing their pilots and crews.
Capital Ships
Picket: 50-100; a patrol or customs vessel, widely used by planetary police forces.
Corvette/gunboat: 100-200; a small, fast, heavily armed ship used for patrol or for escorting convoys of larger capital ships or transports. Widely used by planetary security forces.
Frigate: 200-300; a larger ship used for escorting larger ships such as Star Destroyers. Frigates are also used as assault ships, and often groups of 4 to 10 frigates will be used to take down much larger ships.
Light cruiser: 300-400; a small capital ship.
Medium cruiser: 400-500; a medium cruiser has no exact point of maxinity. People just seem to know when a medium cruiser becomes a heavy cruiser.
Heavy cruiser: 500-800; the workhorses of the fleet, heavy cruisers are probably the most common capital ship. Planetary security forces often have a heavy cruiser as a flagship.
Star Destroyer: (NOT Star Wars; the shape has nothing to do with it, it's the capability that matters.) 800-2,000; Star Destroyer is the term used to define heavily armed ships of the afore mentioned size scope which are capable of acting on their own. They often carry a complement of fighters, and sometimes ground forces. They are used as front-line combat ships in fleets and are often used as the main vessel in a planetary occupation.
Battlecruiser: 2,000-4,000; battlecruisers are designed for one thing: ship-to-ship combat. Heavily armed and armored, battlecruisers are capable of fighting off entire squadrons of light or medium cruisers. They are often used as flagships and many fortress worlds or shipyards have a battlecruiser prowling their space, fending off enemies.
Dreadnaught: 4,000+; dreadnaughts' first role is not combat, it is fear. The sight of a dreadnaught suspended in space is enough to cause an army to surrender. Dreadnaughts are fare more expensive than battlecruisers, and many argue they are impractical, but they exist, sating the egos of sector governors and big-time warlords or admirals. They are completely capable of handling themselves, and can take on multiple foes at once. Their sheer size merits them being able to hold hundreds of fighters and often ground troops and vehicles, as well. Some dreadnaughts even carry frigates and cruisers within their great innards.
Fighters
Snubfighter: Snubfighters are designed for long-range attacks on capital ships or convoys. They often have secondary weapons, such as torpedoes or missiles, though their chief weapons are their cannons. Snubfighters are popular among planetary security forces, as they are a cheap yet just as effective alternative to small warships. Snubfighters are built for toughness and punch: heavy shields, weapons, and armor. Due to their range and capacity, snubfighters are often used as bombers, attacking ground installations and strafing troops. Snubfighters are perfect for hit-and-fade tactics used by pirates and others, able to attack weak convoys, then dash off.
Interceptor: Interceptors are short-range fighters. Usually found aboard capital ships or space stations, interceptors are designed to defend their host ship from snubfighters and swarm capital ships with numbers. They rarely have heavy shields or weapons, and rather rely on sheer numbers and their individual qualities of speed and maneuverability.
Bomber: Bombers are designed specifically for ordinance. They are usually long range, and are equipped with an array of missles, rockets, torpedoes, and bombs. Cannons take second place with bombers, and most usually just have a small pair. Bombers attack large capital ships, space stations, bunkers, cities, factories, and ground forces. Interceptors are their main enemies; due to their lack of cannons and their usual slower speeds, bombers are sitting ducks, and often must be escorted by interceptors of their own.
Transports
Transport: Transports range in a huge variety, from small two-man freighters to huge automated bulk transports 1,000 meters long. Some are designed modular, others are designed for particular substances, such as raw materials, liquids, or passengers. Freighters carry cargo, liners carry passengers, tankers carry fuel or other liquids.
Shuttle: Shuttles are small transports used for transporting cargo or passengers short distances, such as between ships, or from orbit to a planet's surface. They are usually slow and unarmed, but some military versions do exist, with heavy shields, armor, and weapons for transporting special cargo or VIPs. Dropships take this combat-modification to the extreme, designed to transport troops, cargo, or vehicles into or near to battle.
Carrier: Carriers are transports designed to carry fighters. They are usually armed only with defensive cannons, and are almost always escorted by corvettes and frigates, relying on their fighters for defense supplement. Carriers serve as mobile bases for these fighters, repairing, refueling, and transporting them, and housing their pilots and crews.
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