Figured out the thrust equation

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    I have derived the equation for thrust with the new mechanic, turns out it is:

    [(x-1)(y-1)(z-1)]+(n^1.125)
    Where n is the number of blocks

    I have tested it for 51x51x51, 101x101x101, and 201x201x201 and
    come out with figures of 125,282.7; 1,000,614.3; and 8,001,337.5
    These figures match exactly the figure you get when you run through the equation.

    It is quite possible to make a ship with a 300-1 thrust mass ratio with sustainable power regeneration. I have done it.
     
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    Nerixel

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    I have derived the equation for thrust with the new mechanic, turns out it is:

    [(x-1)(y-1)(z-1)]+(n^1.125)
    Where n is the number of blocks

    I have tested it for 51x51x51, 101x101x101, and 201x201x201 and
    come out with figures of 125,282.7; 1,000,614.3; and 8,001,337.5
    These figures match exactly the figure you get when you run through the equation.

    It is quite possible to make a ship with a 300-1 thrust mass ratio with sustainable power regeneration. I have done it.
    That seems... potentially abusable :P
     
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    It needed nerfed before. XD Now it's just silly. I'm sure it will get fixed up.
     

    DukeofRealms

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    Thread has been moved to suggestions.

    EDIT:
    Moved back
     
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    I think it works fine now. All that extra thrust needs power behind it; and power still softcaps at 1.2mil.

    Furthermore, docked objects add to your mass; so the idea is you free up more space for power to cope with the thrust needed to handle that extra mass.
     
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    If they change it now, it will break quite a few ships.
    Those ships are taking advantage of a broken mechanic anyways, the way I see it. Hopefully, it won't remain this way, it's far too unbalanced. This game just hasn't been balanced yet.