expand tutorial script

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    Hi, I've some idea that could be great for tutorial scripting. In type attribut you can add teleportToSector with a balise to load a specific prefabSector, with this kind of function player can imagine some kind of scenario rather than tutorial. A new attribute to hide tutorial in tutorial list could also be a great thing to match with my previous idea.
     
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    Hey there, I want to up this thread because i think that this little add could be a great add for StarMade's server and will help the community to keep player's focused on the game for the cost of maybe 50 lines of codes (there's already the base of this code for the old tutorial system). With that some admin could imagine stories to tall trought station or wreck instances