so i've bee reading the replies about the new proposed power system and the coversation turned towards problems with docked armor and the such, and i after reading a few got this following idea
[There Should Be Multiple Types Of Docks]
What i mean by this is that there should be a specific block for docking one ship to another, one for launching fighters and taking them back in, one specificly for logic stuffs (like doors and other extendables), and one specificly for turrets.
Docking to another ship:
- should be limited by a maximum speed, meaning that if the two ships would reach this speed they would automaticly undock and be pushed away from eachother slighty as to avoid collisions
Fighter docks
- should only be able to hold ships up to a certain mass
Logic docks
- work like the normal docks we have now except for two things they are indestructable in the same way a ship core is (the block no longer has collisions and is able to be shot through) and the main entity should inherit: mass, shields and armor hp from the docked entity
Turret Docks
- same thing as the logic docks except it turns
[There Should Be Multiple Types Of Docks]
What i mean by this is that there should be a specific block for docking one ship to another, one for launching fighters and taking them back in, one specificly for logic stuffs (like doors and other extendables), and one specificly for turrets.
Docking to another ship:
- should be limited by a maximum speed, meaning that if the two ships would reach this speed they would automaticly undock and be pushed away from eachother slighty as to avoid collisions
Fighter docks
- should only be able to hold ships up to a certain mass
Logic docks
- work like the normal docks we have now except for two things they are indestructable in the same way a ship core is (the block no longer has collisions and is able to be shot through) and the main entity should inherit: mass, shields and armor hp from the docked entity
Turret Docks
- same thing as the logic docks except it turns