Welp, been working on a new titan lately, and its finally coming along enough to show off a bit.
Goal I'm shooting for is a double hybrid, hopefully I can pull it off. I say double hybrid as I am attempting to build it as a both a hybrid armor/shield tank, and as a gunboat/carrier combination.
Build strategy at the moment is standard armor outer hull, layer of thrusters, another layer of standard armor hull, another layer of thrusters, layer of shield capacitors, probably another layer of thrusters... basically making an onion of armor and less than critical systems to protect said critical systems in the core of the ship.
Also trying to make the important systems more distributed than I have in the past. The long arms in there are secondary reactor lines surrounded by capacitors, and the box in the middle is a primary reactor encased in advanced armor. Also has some shield generators and capacitors in the reactor to make it solid, as well as to keep a hardened set of emergency shields/power. Will need docked reactors, planning on coating each of those in advanced armor and giving them their own shields as well. Ideally I'd like to have this thing capable of hanging in fully active right up to the point it overheats. No single must have area that can take the entire ship down on a lucky shot, and enough alternate routes for things like the single large capacitor bank that its highly unlikely even a gaping hole in the side will be able to dramatically sever power reserves. And anything deemed mission critical (such as primary weapon arrays) will be individually encased in advanced armor.
Advanced is too heavy for my tastes to make primary hull out of, so I'm basically reserving it for point hardening.
So far I've installed the small and mid-range turrets on the front half, along with an ungodly number of PDTs. The larger cannons are combination Cannon/Overdrive and Cannon/Cannon/Stop, while the smaller ones on the sides of the neck are just Cannon/Overdrive. The missile turrets are 4 Missile/Cannon/Explosive arrays per turret (with their own individual computer setups to save on power), and are self powered (unlike the cannons) due to the energy requirements for them.
Planning on having the BFG turrets be Missile/Beam and Missile/Pulse set to Target:Focus, while if you noticed the spiked collar bit going on around the ship's neck those are where a massive 50+ array logic'ed heatseeker system is going in. Not exactly something a carrier is going to want to use when it means blowing your own fleet out of the sky, but it should do well either in case of going up against another drone carrier (logic fire them all to send 500+ heatseekers at a time out to sweep up) or as a weapon of last resort (screw it, everything in a 2 sector radius has to die RIGHT NOW!)
The two small secondary bays in the nose hold 4 of my 200 mass drone fighters each (armed with Cannon/Overdrive and Missile/Cannon/Ion), but I'm planning on putting two large primary bays out on either side that should hopefully hold a dozen standard fighters and two or three heavy fighters/small light cruisers each.
Primary tactic is essentially to use this titan as battlefield control. Oppressive amounts of PDTs (I believe there are currently over 30 on just the front half of the ship so far) means nobody but me gets to use missiles, while my fighters and turrets spray out massive amounts of rapid dumbfire to hopefully overwhelm the other guy's point defense so the BFG nukes can find their marks. All the while the machine gun stop turrets are pinning things to the sky long enough for the overdrive cannons to punch corridor size holes in them, or the missile turrets to pound them.
And who knows, probably toss a couple of heavy cruisers in the fleet that don't dock just for giggles.
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Turret lag is going to be terrible on this thing, I know that going in. But I'm building the ship I want to have and hoping that it won't be made completely obsolete by the time optimizations come through to make it work the way it should.
Should have plenty of extra space in there for enough general purpose empty rooms that staffing it with crew when they come out won't be an issue... I hope...
Still debating on equipping it with mining drones or not. Mining drones can't salvage overheating ships at the moment, but surely they will some day. I'd hate to warp in, blow everybody up, and then have to sit there and watch everything vanish from overheating and waste those delicious blocks.
Goal I'm shooting for is a double hybrid, hopefully I can pull it off. I say double hybrid as I am attempting to build it as a both a hybrid armor/shield tank, and as a gunboat/carrier combination.
Build strategy at the moment is standard armor outer hull, layer of thrusters, another layer of standard armor hull, another layer of thrusters, layer of shield capacitors, probably another layer of thrusters... basically making an onion of armor and less than critical systems to protect said critical systems in the core of the ship.
Also trying to make the important systems more distributed than I have in the past. The long arms in there are secondary reactor lines surrounded by capacitors, and the box in the middle is a primary reactor encased in advanced armor. Also has some shield generators and capacitors in the reactor to make it solid, as well as to keep a hardened set of emergency shields/power. Will need docked reactors, planning on coating each of those in advanced armor and giving them their own shields as well. Ideally I'd like to have this thing capable of hanging in fully active right up to the point it overheats. No single must have area that can take the entire ship down on a lucky shot, and enough alternate routes for things like the single large capacitor bank that its highly unlikely even a gaping hole in the side will be able to dramatically sever power reserves. And anything deemed mission critical (such as primary weapon arrays) will be individually encased in advanced armor.
Advanced is too heavy for my tastes to make primary hull out of, so I'm basically reserving it for point hardening.
So far I've installed the small and mid-range turrets on the front half, along with an ungodly number of PDTs. The larger cannons are combination Cannon/Overdrive and Cannon/Cannon/Stop, while the smaller ones on the sides of the neck are just Cannon/Overdrive. The missile turrets are 4 Missile/Cannon/Explosive arrays per turret (with their own individual computer setups to save on power), and are self powered (unlike the cannons) due to the energy requirements for them.
Planning on having the BFG turrets be Missile/Beam and Missile/Pulse set to Target:Focus, while if you noticed the spiked collar bit going on around the ship's neck those are where a massive 50+ array logic'ed heatseeker system is going in. Not exactly something a carrier is going to want to use when it means blowing your own fleet out of the sky, but it should do well either in case of going up against another drone carrier (logic fire them all to send 500+ heatseekers at a time out to sweep up) or as a weapon of last resort (screw it, everything in a 2 sector radius has to die RIGHT NOW!)
The two small secondary bays in the nose hold 4 of my 200 mass drone fighters each (armed with Cannon/Overdrive and Missile/Cannon/Ion), but I'm planning on putting two large primary bays out on either side that should hopefully hold a dozen standard fighters and two or three heavy fighters/small light cruisers each.
Primary tactic is essentially to use this titan as battlefield control. Oppressive amounts of PDTs (I believe there are currently over 30 on just the front half of the ship so far) means nobody but me gets to use missiles, while my fighters and turrets spray out massive amounts of rapid dumbfire to hopefully overwhelm the other guy's point defense so the BFG nukes can find their marks. All the while the machine gun stop turrets are pinning things to the sky long enough for the overdrive cannons to punch corridor size holes in them, or the missile turrets to pound them.
And who knows, probably toss a couple of heavy cruisers in the fleet that don't dock just for giggles.
---
Turret lag is going to be terrible on this thing, I know that going in. But I'm building the ship I want to have and hoping that it won't be made completely obsolete by the time optimizations come through to make it work the way it should.
Should have plenty of extra space in there for enough general purpose empty rooms that staffing it with crew when they come out won't be an issue... I hope...
Still debating on equipping it with mining drones or not. Mining drones can't salvage overheating ships at the moment, but surely they will some day. I'd hate to warp in, blow everybody up, and then have to sit there and watch everything vanish from overheating and waste those delicious blocks.