Colony concept by TechPriest and me

    nightrune

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    This is soo cool. More more!
     
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    Looks awesome! Nocturna think you can add an open pit mine to one of them?
    Or what about a Colony partially/completely protected by small walls (more like an outpost).
    A ruin colony could also be cool, one that has been overrun by some kind of monster or it was just abandoned.
    or maybe go for a fallout style and place a vault colony on an ice planet.

    That was it for my suggestions xD or was it....?

    Can't wait to see more.
     
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    This appears to have great potentional, however the colony has to be a communistic society for this to work.
     
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    Thanks guys! TechPriest will be happy to know that his work to someone liked. Yes, planets have an unlimited potential for creativity, and we will publish something more of course.
     
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    Nice stuff! Those buildings kinda remind me of the Battlezone game back in 1998 =)
     

    Bogdan

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    Concentration camp "Sunny Place" on the planet Gulag, or just fortified colony.

    That is amazing. if you ever put this up for public use I think would get very many downloads. Alternatively, if you ever need help I'd be happy to participate, maybe build a barracks.
     

    Nauvran

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    Concentration camp "Sunny Place" on the planet Gulag, or just fortified colony.

    That red base reminds me so much of Red Alert (the RTS videogame)
     
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    This appears to have great potentional, however the colony has to be a communistic society for this to work.
    In skub I've found that organizing supplies under a communist/socialist model almost never ends well. People get mad that their pet projects don't get any resources while people who design combat ships have more than they know how to deal with. Central planning seems great but it is a gigantic bitch to actually pull off well. It's way easier to manage resources in a free market method. People mine what they want to use and donate what they don't want. That way people get to have their own pet projects and contribute the leftovers to defense.

    Communism and socialism ultimately drains the soul of people who try to use the system. Your hard work benefits other people while only the best projects see the light of day. If you let someone maintain their own private store of resources you've already betrayed the ideals of communism (no personal property).
     

    Jaaskinal

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    In skub I've found that organizing supplies under a communist/socialist model almost never ends well. People get mad that their pet projects don't get any resources while people who design combat ships have more than they know how to deal with. Central planning seems great but it is a gigantic bitch to actually pull off well. It's way easier to manage resources in a free market method. People mine what they want to use and donate what they don't want. That way people get to have their own pet projects and contribute the leftovers to defense.

    Communism and socialism ultimately drains the soul of people who try to use the system. Your hard work benefits other people while only the best projects see the light of day. If you let someone maintain their own private store of resources you've already betrayed the ideals of communism (no personal property).
    I always wondered how Arztotzka lasted so long as a highly skilled group of players.
     
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    +1 for more colonies. I really like the module look that the building have. They look very much like they were dropped from outer orbit.
     
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    They are all wonderful and the ship and the mecha we see in some pictures seems awesome. it gives me inspiration for a nomad building/ship fleet like the terran in starcraft.

    We should make an official contest for cities
     

    Bogdan

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    We should make an official contest for cities
    Quite hard to organise contests...The one my faction held was supposed to sort of be city base contest and we had way too few entries.