Blueprint cost multiplier

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    An option to set a server.cfg multiplier variable for buying blueprints with credits.

    Default would be 1.0, which would be the normal cost of the blocks. You could change it something like 2.5, so people in your server have to pay 250% normal price to spawn in blueprints, or whatever you think would be nice. It would encourage building ships from scratch on servers.

    Maybe an option to force BP purchases near a shop would add more strategy to the game too. If newer players didn't know, even though it says you need to be near a shop to purchase a BP, you don't.
     

    NeonSturm

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    not a good solution currently, as deleting and re-purchasing your ship is the only way to repair damage.

    As an option, I support it though.
    Would be nice if you could at least exchange an existing ship for a blueprint-ship (only pay 250% of missing blocks) and let the new blueprint spawn at the same position and orientation, ignoring collisions with what you have exchanged for it (until the new takes over the old).
     
    Joined
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    not a good solution currently, as deleting and re-purchasing your ship is the only way to repair damage.

    As an option, I support it though.
    Would be nice if you could at least exchange an existing ship for a blueprint-ship (only pay 250% of missing blocks) and let the new blueprint spawn at the same position and orientation, ignoring collisions with what you have exchanged for it (until the new takes over the old).
    Word. Definitely need some kind of 'restore to blueprint specs' type service in the game. Would increase enjoyment for everyone by a ton.