Specifically, beams. Currently we have a bilboard, flat image. We need 3d beams. I mean, they just look better.
Have a proof of concept, in-game.
Have a proof of concept, in-game.
No, it wouldn't be difficult.I imagine implementation by Schine shouldn't be a difficult task...)
True.We need this so bad and have needed it so long!
*poof*I think it is time to summon the texture kupu
Uh oh...I mean how could anyone say no to this?
Yeh; that's what I've been saying constantly. Especially seeing as the reshade-less beams look freakin' badass anyway.I just think it's unfair to post these screenshots with Reshade one. They should be made with vanilla shaders, as to not mislead people into how sick these beams would be.
I definitely want them, but have more truthful advertising in your OP, Crus. :p
are a waste of time in my book sincekupu said:short term improvements
Anyway, sincekupu said:that would render such improvements redundant.
this sounds like a basic and easy change. It should probably be uploaded to the mod forum.Crusade said:It's a custom mesh replacing the simplebeam model
There are bugs with it, though, that could only be fixed by Schema. Which would be a great opportunity to make the vanilla beams look better. Which would be a good thing to do right about now.this sounds like a basic and easy change. It should probably be uploaded to the mod forum.
I think i agree. Let's be very real here, we've been promising particles for a long time.There are bugs with it, though, that could only be fixed by Schema. Which would be a great opportunity to make the vanilla beams look better. Which would be a good thing to do right about now.
Thanks for the very real answer here!I think i agree. Let's be very real here, we've been promising particles for a long time.
The particle system was shown close to two years ago. I won't bore anyone with excuses or reasons because i doubt players particularly care about the myriad of complications during development. Bottom line is they are not here.
After a quick chat with the team we agreed that the benefit of such a short term improvement in this area would far outweigh the workload required for this particular task. We will try and come up with a more effective place holder. It seems the community at large have always requested two things: Larger and bolder.
Small disclaimer, nothing more than a alteration of assets will happen here. Don't expect scaling beam systems or additional features.
Wooo! It's about time.I think i agree. Let's be very real here, we've been promising particles for a long time.
The particle system was shown close to two years ago. I won't bore anyone with excuses or reasons because i doubt players particularly care about the myriad of complications during development. Bottom line is they are not here.
After a quick chat with the team we agreed that the benefit of such a short term improvement in this area would far outweigh the workload required for this particular task. We will try and come up with a more effective place holder. It seems the community at large have always requested two things: Larger and bolder.
Small disclaimer, nothing more than a alteration of assets will happen here. Don't expect scaling beam systems or additional features.
i thought you were a large team to have made such a big and awesome game which is capital ship friendlyNo, it wouldn't be difficult.
True.
*poof*
Uh oh...
Well, nobody could say no to objectively better weapon effects. So why didn't we just do this ourselves last week, or a year ago... or do it tomorrow?
We're almost stuck in a limbo. We've been planning to implement particles and newer weapon effects that require new code that would render such improvements redundant. It's always a tricky call as a small team to balance not only work vs yield, but knowing whether the small improvements would need rewriting in the future and be rendered a waste of resources.
I'll bring this up with the team. Perhaps it's time to reevaluate such short term improvements.