Azer's Scrapworks

    Winterhome

    Way gayer than originally thought.
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    Are you violent? Vicious? Paranoid? Afraid? In need of a ship that goes from A to B?

    Then we have the perfect ships for you!

    All of our products are designed with two things in mind - looking cool and not getting
    destroyed without a miserable fight. (AzSW does not accept responsibility for paint scratches, hull breaches, windshield breaks, space goats being pulled into the engine energy intakes, explosive decompression, toxic gas leaks, death, dismemberment, or bathroom flooding resulting from the use of our products).



    (note from creator: mid size ships are my specialty. Tiny fighters can't have a truly unique/interesting/detailed design and good stats at the same time, for the most part - detail work will be considerably better with bigger ships than with small ones.)


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    Military Line
    *************

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    AzSW-LB1-Knife
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    http://star-made.org/node/18977

    Mass: 82.5
    Thrust: 198.3

    Energy: 14352.5 e/s
    Shields: 17381

    AMCs: 2x AMCs, 1204 DPS Total

    Missiles: 2x BB Missiles, 150 Damage, 33.3 Reload

    Price: $173,225

    The Knife is a low budget ship for the enterprising newbie, equipped with a pair of AMCs and two locking missiles (recommended to fire one after the other for speed and efficiency). It comes with a complete living area.

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    AzSW-LF1-Dagger
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    http://star-made.org/node/18979

    Mass: 154.7

    Thrust: 475.9

    Energy: 17398.4 e/s
    Shields: 29312.0

    AMCs: 4x AMCs @ 1796 DPS

    Missiles: N/A

    Price: $311,350

    The Dagger is a Light Fighter for those who are slightly wealthier. At $300,000, it is effective for the price, carrying a large amount of shields for its small size. In the ship is a small living area consisting of a bathroom and a bedroom, just like the LB1. In this one, however, the bathroom and the bedroom have a wall with a door between them, so you don't have to worry about that awful smell those with the LB1 often complain about.

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    AzSW-MF1-Dirk
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    http://star-made.org/node/18980

    Mass: 188.6
    Thrust: 475.9

    Energy: 19214.2 e/s
    Shields: 32696

    AMCs: 6x AMCs, 2667 DPS Total

    Missiles: N/A

    Price: $367,275

    This is where the series starts getting serious. With not much of a price tag increase over the Dagger, the Dirk includes two extra cannons for that much needed punch, only sacrificing some maneuverability. Perfect for clearing out swarms of Isanths!

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    AzSW-HF1-Gladius
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    http://star-made.org/node/18981

    Mass: 287.6
    Thrust: 701.3

    Energy: 29274.8 e/s
    Shields: 33285

    AMCs: 10x AMCs, 4463 DPS Total

    Missiles: N/A

    1x Tiny Turret (1274 DPS, 395.8 range)

    Price: $541,574

    272 mass. I feel sorry for the poor fool that takes this on in an equal size ship. Same amenities as the previous models, but includes an automatic tailgun and even more guns. It maintains the same acceleration as the Dirk, but sacrifices horizontal turn rates. Unless you're having an extremely tight dogfight, though, it shouldn't be too big of a problem.

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    AzSW-B1-Xiphos
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    http://star-made.org/node/18982

    Mass: 585.5
    Thrust: 1374.6
    Energy: 63,058.3 e/s
    Shields: 63,665 (2960 s/sec)

    AMCs: 9x AMCs, 6386 DPS Total
    Missiles: 2x KB (309 dmg, 21.5 radius, 16.2 reload), 2x BB (309 dmg, 21.5 radius, 16.2 reload)


    1x Small Turret (1954 DPS, 481 range)
    1x Tiny Turret (1274 DPS, 395.8 range)

    Price: $1,500,173

    The Xiphos is a bomber based on the same design as the previous AzSW-X1 models, but its appearance is markedly different from them at the same time. Instead of a bottom mounted gun spire, it carries a pair of heavy rocket pods on the sides of the engine housings. On the top of the ship is an all purpose turret which will wreak havoc on the battlefield, assuming you don't let anyone shoot it off. On the rear of the ship, under the door, is a tailgun identical to the one mounted on the Gladius.

    Recommended for taking out Corvettes and Frigates due to its high maneuverability and exceptional TWR - but ONLY if they are not piloted by AI. Knock off the turrets first, though, or you'll be sucking vacuum.





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    AzSW-Frg1-Falcata
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    http://star-made.org/node/18983

    Mass: 6200.2
    Thrust: 10981.6
    Energy: 2,504,934 (514,892 e/s)
    Shields: 551,480 (14946 s/sec)

    AMCs: 6x, 26975.2 DPS
    Missiles: 4x D1000s, 407.5 damage, 27.4 radius, 12.3 reload

    2x Short Range Turret (3x cannons, 543 range, 2093 DPS)
    2x Mid Range Turret (1x Cannon, 914 range, 2541 DPS)

    Price: $19,818,996

    The Falcata is the result of a surplus of gigantic metal tubes being put to use. It includes four turrets to keep fighters off your back, though they are considerably less powerful than the ship's main guns. It has a respectable power supply and TWR, and is good for taking out fighters, corvettes, and other frigates - provided one keeps moving.

    It has extensive living space in the belly of the ship, including Captain's Quarters, three dorm rooms for the rest of the crew, a kitchen, a lounge, a storage closet, and a bathroom (located just off the airlock). The bridge has seating for all crew members, and the Captain's chair is exceptionally comfy.


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    Privateer Series
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    AzSW-LB2-Minnow
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    http://star-made.org/node/18978

    Mass: 96.3
    Thrust: 252.8
    Energy: 9376.7 e/s
    Shields: 12365 (866 s/sec)

    AMCs: 2x, 1488.7 DPS

    Price: $178,250

    The Minnow is a beginner's fighter. It's suitable for anybody on a tight budget who doesn't need a working ship for very long, for one reason or another.

    There is no living space on board, sadly, though with the money you've saved on ship quality you can probably rent a room at the nearest station. Docking may be problematic if not at a specially designed station, but I doubt anybody will want to steal this thing anyway. In fact - they might not even shoot it, because if they wanted to hurt you, their best option is to let you keep flying it.


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    AzSW-LF2-Perch
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    http://star-made.org/node/18994

    Mass: 134.8
    Thrust: 200
    Energy: 13078.4 e/s
    Shields: 18183 (1156 s/sec)

    AMCs: 4x, 2109.5 DPS

    Price: $258,700

    The Perch is a significantly upgraded Minnow.
    The Minnow was pathetic in nearly every aspect, but only because its positives were not capitalized upon due to its small size. Increase the size and these drawbacks become advantages instead. The Perch has a thicker frontal armor and a larger viewing port than the Minnow, along with two extra cannons and a slightly more efficient power system. The shields are low, compared to other fighters, but that may be justified by the ship's exceptional horizontal turning rate.
     
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    \"We don\'t run this base, but we have an arrangement with the people who do.\"
     

    Winterhome

    Way gayer than originally thought.
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    Good eye ;)
    Yeah, the military line is inspired by the Border Worlds fighters.
    I liked them too much to not make a tribute to them. Just so happens the designs worked well, despite the slight problem with power management (which just translates to a higher skill requirement in practice).