Brainstorm This An Adjustment to the current Faction System

    Want this kind of faction government?

    • Yes, I would enjoy this.

      Votes: 9 81.8%
    • HELL NO YOU STUPID FAILURE!!!

      Votes: 2 18.2%

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    So, I've been watching a lot of documentaries about the Sengoku Jidai and medieval Europe, and it seemed like a good, simple Idea for faction control and wars.

    So, The suggestion here is that of Vassels and Rebellion. Now, as the game goes on, factions are going to get bigger, and more unwieldy.

    Vassels

    Vassels can be created after destroying another faction, either by instatement(Faction leader appoints a preexisting member to being a vassel ) or the previous leader. Vassels have complete control over the faction territory that was gained in the conquest, but are still under the leadership of the faction leader.

    Rebellion

    Pretty much exactly what it sounds like, with some changes due to the afforementioned mechanic. rebellions can only happen in factions that control less than 5 systems or more than 10. a small scale rebellion(Less than 5 systems) equals complete fragmentation, allowing anybody to take control in the turmoil. A large scale rebellion means a group of 2 or more systems seperating from the faction, but only under the command of vassels.

    If this post is cryptic in any way, please tell me and I will reword it to make more sense(writing this at 6 AM, neigbors dog is loud.)

    And please add more sugestions or improvements to the idea!
     
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    Exozen

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    Always good to see fresh ideas brought to the table, I feel like this can go somewhere. Although, I'm wanting to know why rebellions can only occur at less than 5 / more than 10 systems.
    Possibly expanding past just the feudal system, I'll take one from the books, and throw in faction "unionizing" and seceding, with some possible civil war in there too.

    Edit: Fixed some typos.
     
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    Always good to see fresh ideas brought to the table, and I feel like this can go somewhere. Although, I'm wanting to know why rebellions can only occur at less than 5 / more than 10 systems.
    Possibly expanding past just the feudal system, I'll take one from the book, and throw in faction "unionizing" and seceding, with some possible civil war in there too.
    Through my intense documentary binge it seemed to me that usually everything broke apart very early, or after some time expanding. Also,6-9 systems is easy enough to keep in check, organize, and set up; and seems like a nice easy point for people to set up a real infastructure to their faction so they can expand.
     
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    100% yes
    But I think you should also being able to give a fief to someone that has no suzerain if your own fief is big enough. (You give him a part of it, that become his own fief and he becomes your vassal) That's pretty much how it works in crusader kings 2 and as far as I know it's pretty accruate about the medieval (european) feodalism. It should also be possible to have vassals and be a vassal yourself (I'm a duke my vassals are barons and my suzerain is a king) allowing chains of "factions" and leader of great influence
     
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    That's great, historically accurate, and is the logical progression. It also has the inbuilt effect of self balancing. All the loyalties will get tangled up and massive factions will eventually collapse, ensuring that the faction system stays fun.
     
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    Great idea you had there Andem
    I had a idea a little similar of pyramidal hierarchy i never posted.

    Maybe a faction could propose to become a vassal so you could have little factions that integrate a bigger faction to be safe, or factions that are threaten to do that.

    The master could put in place an automatic tribute system : a part of the faction point earned or a part of the vassal shop profits or a amount of credits or a amount of resources you put in a indicated storage area.

    Also a vassal and the master could agree to make secession.

    maybe the system of rebellion could work on a ratio vassal factions members/ master faction members : if you have a lot more master faction members than vassal faction members it is unlikely the vassal will rebel.
     
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    I'm curious how all this would effect diplomatic relations between two vassles.
     
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    kiraen That is an interesting political ballet to watch... or take part in ;)

    El_Poulpy Yeah, The economy is very important to balance, I like the tribute idea, maybe putting it on a per-vassel system so you aren't taxing everyone the same way. You wouldn't want to take the same amount of credits/faction points from a treacherous vassel vs a loyal one...
     
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    This reminds me of the vassalization process from one of the Civilization iterations (5, I think). Defeated enemies could be forced into vassalage and could only renounce their liege once the ratio of their size/power to their master's reached a certain critical mass. Could be an interesting dynamic here, but may be too constrictive for a sandbox game like this unless the system was an option, rather than a vanilla default. I would totally be interested in playing like that to see how it works out though.
     
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    This reminds me of the vassalization process from one of the Civilization iterations (5, I think). Defeated enemies could be forced into vassalage and could only renounce their liege once the ratio of their size/power to their master's reached a certain critical mass. Could be an interesting dynamic here, but may be too constrictive for a sandbox game like this unless the system was an option, rather than a vanilla default. I would totally be interested in playing like that to see how it works out though.
    Perhaps one could only completely relinquish Vassalage when they reach half the size of their liege... want to give the vengeful vassels a chance, eh?
     
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    What if you want a system where you're all part of the same empire, but do not want one leader? Is there a democratic empire type to be allowed in all the chaos, and if so how should that work? Just thinking about slightly different systems being included. I really like this idea, but I think we need more to it than the way it is described or maybe I'm not understanding it well. After all if this is a galactic empirical game then we need as many government or society types as possible. There should even be communist, socialist, dictatorships, feudal, fascist, democratic, republic, and anarchic systems.
     
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