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    1. Coyote27

      Suggestions for Ship/Fleet AI Behavior Settings

      It's generally accepted that the ship Ai needs to be a lot more flexible and therefore more useful, so here's some suggestions for behaviors that can be toggled - either on the Bobby AI module itself for individual ships, or in the fleet settings for fleets (having both is not particularly...
    2. Coyote27

      Player-submitted NPC assets for the universe update

      I think that after the weapons update is released and where we want it, we should try to start a wave of community submissions for NPC ships and stations. This could be fun. Of course, we;d need to define standards for each NPC faction so the assets will typically look like they belong, and some...
    3. Coyote27

      Compendium of Current Issues & Bugs

      This thread is intended to serve as a comprehensive list of everything that currently needs fixing in StarMade. Issues that will explicitly be addressed in, or arise from, upcoming updates should not be included, only issues that currently exist and have not been confirmed to be fixed in the...
    4. Coyote27

      Analog Logic: Sine and Dial

      Here's an idea for two logic blocks that are analog rather than binary, and would open up a wide range of new possibilites especially for rails. SINE generator: Generates an analog sine wave with a frequency of 1 second. Similar to a speed controller, the frequency can be stepped up by linking...
    5. Coyote27

      Individual chambers/effects toggleable by hotbar and logic.

      This is a smallish suggestion and should not be that difficult to implement, but it'd really add so much to the game as it is right now. We need a way to toggle individual chambers and the effects thereof, firstly on the hotbar - so we can swap between different defensive effects, toggle jam and...
    6. Coyote27

      How can we clean up collision mechanics?

      Entity collisions are the bane of all servers and the most horrifying eldritch wickedness that threatens our existence. What can we do to optimize collision mechanics to reduce lag? One thought is to limit turrets, or moving docked entities in general, from attempting to move into space...
    7. Coyote27

      Warn/confirm dialog for deleting build blocks and cargo

      The Build Mode UI needs, very much, a pop up a warning or confirmation dialog before removing: (a) Build block that the player is currently inside (b) Cargo storage that has cargo in it This wouldn't ordinarily be a huge concern, except that the area delete tool is flawed and the bounding box...
    8. Coyote27

      Dealing with "cloaked alpha OP" fears for the coming meta...

      Several people have pointed out that, with the new power system, cloaked warships with high-damage one-shot weapons could well be extremely powerful and unbalanced, since they can strike without warning with oversized weaponry and the opponent could do very little to defend against it. What can...
    9. Coyote27

      Asymmetric turret problem - bug or obscurely WAD?

      I attempted to test a small turret on an arm, as seen here - there's a horizontal rotation axis, then a horizontal beam sticking out of one side, and on the end of the beam is the vertical rotation axis where the barrel attaches. However, when manually commanding the barrel it will only rotate...
    10. Coyote27

      When do we need or not need permission blocks?

      I'm working on building a homebase space station on a MP server, and am not sure what all needs public and faction permission blocks and what doesn't. The station's faction module itself is set to Faction Rank 2 and better (although I'm the only current faction member.) Examples: I'd like to...