Search results

    1. DistantLifeform

      Solipsi Rai - Gungnir 1.0

      Dimensions: X:187m Y:189m Z:560m Mass (Total): 414,166 This ship was designed after a sniper rifle concept, with a 150k/150k/150k cannon/beam/explosive weapon. The turn rate is extremely bad, due to the mass and dimensions. This ship has no turrets or docked entities, as it was meant to be an...
    2. DistantLifeform

      A Distant Faction/Solipsi Rai - Vega 1.0

      Dimensions: X:129m Y:477m Z:195m Mass (Total): 597,643 This ship is using old blocks/systems/power, it will not work properly in the current version of the game, but it can be spawned-in (tested on v0.201.349) The front row of large turrets are single output beams The back row of large turrets...
    3. DistantLifeform

      Cake Build Server - The Most Delicious Build Server [Whitelist]

      Hello, I would like to get whitelisted to help with research and development building with some factions. In-game name DistantLifeform same as forum name. some examples of my work
    4. DistantLifeform

      A Reason To Play

      yeah it would actually prevent people from making alts and noob stomping, in fact. also, for the outposts "only needing a faction block and build block" ... they shouldn't -only- require that... just like you said for planetary bases, give each block a "score" and depending on what blocks the...
    5. DistantLifeform

      A Reason To Play

      I agree with this idea, despite the illogical nay-sayers. It does need some refinement. as for the "noob stomping" ... they would make a HB and be safe like normal, and after a few days of playing, their tier would be higher already, thus avoiding the issue anyway. and no, before you start...
    6. DistantLifeform

      A Potential Minimal-Grind Fuel Mechanic.

      Fuel could make stations more necessary, by using the preexisting factories, which stations have chambers to improve the efficiency of, the fuel would just be an item that you craft with a certain recipe and store in the preexisting storage cargo system. This way, you can have different types...
    7. DistantLifeform

      New Power DEV Thread

      Reactors and Stabilizers being separated doesn't really matter, if either one is destroyed, you're either at such low power that your ship becomes essentially disabled, or actually completely disabled... It's double the blocks for basically no reason, but I do like the idea of stabilizers...
    8. DistantLifeform

      purchased copy of starmade badge?

      how would I go about getting my forum badge for purchasing starmade? had it since Mar 31, 2015
    9. DistantLifeform

      The New "Vanilla Standard"

      So, for those of you who agreed with this, I have decided to start a server for this: A Distant Server - 100k Mass Limit PVP
    10. DistantLifeform

      The New "Vanilla Standard"

      After all of this, and considering the upcoming power update (which is going to force everyone to redesign their ships anyway) trying to load outdated legacy ships from times long past shouldn't be an expectation in the first place, and since we're already faced with players being forced to...
    11. DistantLifeform

      The New "Vanilla Standard"

      Agreed, this is problematic for single player settings and established servers, but about 50% also agree it's not very useful in multiplayer... The best solution would probably be to just have defaults as they are, but find an efficient set of settings that work best in multiplayer. Sort of an...
    12. DistantLifeform

      The New "Vanilla Standard"

      The option is already there, point is, limited by default prevents the titanmade problem, and helps set a standard in multiplayer (where it is the biggest problem) and if you would prefer the game to lag/crash/bug you have the option there to tweak your configs to do just that. Of course...
    13. DistantLifeform

      The New "Vanilla Standard"

      Default limited, or default unlimited, the argument is the same... People who want what they want, can edit the config to their liking (if they choose to play beyond known stable limits) whether it be changing it to be limited, or changing it to be unlimited... The real issue is establishing...
    14. DistantLifeform

      The New "Vanilla Standard"

      100k mass limit is just an approximation, the actual value would depend on the load it places on the server, and what the game is actually capable of doing without lag... a stable medium that takes multi-ship fleets and faction group multi-player ship PVP into account, let's say "5 man raid" as...
    15. DistantLifeform

      The New "Vanilla Standard"

      I have noticed a lot of what makes starmade unplayable for more than 50% of the player base at the moment is that the game is completely unlimited even if people's computers or the server code itself can't handle it. All you have to do is push an update that only changes the default settings in...