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    1. MrGrey1

      Client Failing to Authenticate

      As of 2/10/21 my client has been failing to authenticate. I have been using the non-steam new launcher. I have tried a reinstall, no change. I can still launch the game as a guest. I have tried resetting my password. After typing in my password the launcher just sits at 'logging in'...
    2. MrGrey1

      Systems / Volume Breakdown. How to build systems 101.

      Where is the balance point and how do you equip / fill a ship so that it is 'balanced?' In the current system there are three systems that use power. Weapons, Thrust & Shields. For simplicity I'm ignoring the ship size vs thrust mechanics and am simply going to state that a 'balanced ship'...
    3. MrGrey1

      Balancing with Mass is fundamentally flawed!

      Mass = Thrust + Weapons + Shields + Armour + Power OR Mass - Power = Thrust + Weapons + Shields + Armour Mass Formula (MF) (Non system blocks & decorative blocks are classified as Armour. Power includes stabilizers and chambers.) Power = Thrust + Weapons + Shields Power Formula (PF) (e/sec)...
    4. MrGrey1

      How do you balance a cheater? With a ban hammer.

      Firstly my apologies to @Lord_Latterous. I should not have let my emotions get the better of me and should not have sunk to my petty 2 star spur of the moment review on his ship here . It was uncalled for. I appreciate that Lord_Latterous went to the effort to post and 'reveal' his pvp ship so...
    5. MrGrey1

      Running Your Debian Server in RAM

      This was a response to kiwispike in his thread but it got so long I decided to give it a thread of its own. It's a how to for setting up and running a StarMade server in a RAM drive on a Debian system. You will need a decent chunk of RAM, 8 gigs may suffice for a small server with nothing else...
    6. MrGrey1

      Beam / Beam penalty mechanic.

      I'm all for having a Beam / Beam super weapon with a caveat, however I think the shields completely dropping as they do now is a pretty weak mechanic. With shields being so vital to defense compared to armour the situations where it would become an attractive option are pretty much non-existent...
    7. MrGrey1

      MrGrey1's Shipyard

      Posting my shipyard progress, my ships in progress and links to my finished uploaded stuff. 550 meter's long and 360 tall... still very much an on going project. Templates ship on the top, the minigun turret shell and lots of marker blocks all still part of the construction mess. My mining...
    8. MrGrey1

      admins.txt with all current commands.

      I hate getting this list together so maybe this post will save others some time. A current admins.txt file format with all available commands listed. /starmade/admins.txt If you're unfamiliar with this file you can use it to restrict an admins available commands. Place the admins name in...
    9. MrGrey1

      USD With Pickup Rail Countermeasures.

      USD with pickup rail countermeasures. Pickup rail countermeasure logic is framed within the door. As soon as the docker gets docked, the activator turns on the clock, the clock's Not and AND are connected back to the docker so it detaches whatever tried to pick it up pretty much instantly...
    10. MrGrey1

      "The Great Yamato"

      A ship I've been working on since I first downloaded StarMade. It's been through many versions and still has a way to go with weapons refits but I'm now happy with it's overall form and layout and thought it about time it had it's own thread. So here it is, The Great Yamato. I chose the "The...
    11. MrGrey1

      Bug Repulsors Causing Ping Problems

      Was doing some detailing and decided to use the Repulsor Module as a decorative block. Ping with about a dozen Repulsors; Ping without Repulsors; (Current release 200.335)
    12. MrGrey1

      Thought these might be worth discussing?

      Edit: oops. Butter fingers hit enter. Anyways; pictures say it all really, check out the power stats on these builds.
    13. MrGrey1

      V2.(2?) Reactor Size / Chamber Size Optimization

      For all the Meta Masters... All cubed reactors. Left hand column gives base cube size. Yellow is odd sized reactors <= 10% excess chamber blocks. Orange is even sized reactors <= 10% excess chamber blocks. Red is the most efficient.
    14. MrGrey1

      PSA Power V2 and Stations.

      One of our players just removed old power from his home station. It asked to reboot the station and when reboot completed the whole station vanished leaving just his docked entities floating in space. He's lost everything. I believe this is because the entities were not upgraded to new power...
    15. MrGrey1

      Devs Need to Review the V2 Objectives.

      Devs need to review the stated V2 objectives and tell us how that compares to the current reality of V2... either that or give me some of what you're smoking. It must be pretty far out stuff... I know they're busy digging holes so I'm going to review the stated V2 objectives from my...
    16. MrGrey1

      50%+ Power & Integrity Sacrificed for Symmetrical Power...

      Pre build as of today. So I decided to get some numbers and see what the penalty was for wanting a symmetrical ship around a centrally located reactor as compared to the new meta, reactor one end, stabilizer the other... Top left: 3100 e/sec 177 Integrity vs Bottom left: 6700 e/sec 434...
    17. MrGrey1

      CHUNK_REQUEST_THREAD_POOL_SIZE_TOTAL?

      Any one able to provide further information or insight on this particular setting? `CHUNK_REQUEST_THREAD_POOL_SIZE_TOTAL = 10 //Thread pool size for chunk requests (from disk and generated)` Should it be based off of number of CPUs or is it related or proportional to...
    18. MrGrey1

      Are Pipes heavy on the server?

      I've been playing online and we're having issues with a reoccurring crash possibly related to my home sector. My home station has a lot of pipes on it's exterior. I'm just wondering if pipes are much more demanding on a server then regular blocks and if they could be a factor of the crashes?
    19. MrGrey1

      Shipyard never finishes loading design

      I had a design loaded and was feeding it resources, at about 99% done the blocks in the shipyard inventory stopped being used by the shipyard, the ship wouldn't complete. The blocks in the shipyard flashed on/off as if they were being pulled out but were then immediately coming back to the...
    20. MrGrey1

      Virgin Server has no Factions?

      Running a Starmade server on a Debian VM on my LAN. Last night my VM hit disk capacity which messed up the Starmade server installation. Decided instead of recovering a backup I'd start fresh. I removed the old server and downloaded and installed a fresh server as per usual, "java -jar...