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    1. alij331

      In Developement Cockpits: Simple solution (remote core access)

      right, time for a mind dump. i have a huge mind map going on at the moment in the hopes that one day i will get time to mod starmade, and create a MASSIVE mod. part of that would hopefully be managing to implement VR if its not fully in there by then, which a lot of the following bits allude...
    2. alij331

      Ideas on the Role of Crew

      Lol, that would be hilarious!
    3. alij331

      Ideas on the Role of Crew

      Generally in games, you can't take out a bounty on someone and kill them yourself :) I would just apply that rule in starmade! I like the idea of colonies having different reactions to situations, however 'striving for ascention' may be a little far... To try to simulate a player joining the...
    4. alij331

      Ideas on the Role of Crew

      i would say that a dead NPC stays dead, but a new npc is spawned (wipe the dead NPCs data and rename them, basically starting again) in starmade, there wouldnt really be the problem of abusing other characters, as basically all you can do is align yourself, give orders, and fight. if this were...
    5. alij331

      Additional AI Functions Ideas?

      weapons engagement parameters for enemies and neutrals separately: - fire on sight - fire when below 'x' distance - single warning shot 'across bow' when below 'y' distance (perhaps be able to choose weapon/turret to perform this action) then engage below 'x' distance/if fired upon - target lock...
    6. alij331

      Ideas on the Role of Crew

      I would love the AI and mechanics in the game to become so in-depth that you cant actually tell who is a player, and who is an NPC... especially if the NPCs were semi-persistent in the servers, so that you dont have an encounter then never see them again... a full NPC pirate crew (for example)...
    7. alij331

      Ideas on the Role of Crew

      just a bit of a thought avalanche that i had with another guy on the StarMade Trello Roadmap over the last couple of days, summarised slightly. It was basically born around the idea of capturing prisoners: the crew would be able to be killed in combat. they could get sucked into space if their...
    8. alij331

      3D model importing guide: Faster, Better, (Stronger?)

      yeah, as long as your planet shell is sealed, you can whack up the 'fill' tool in the advanced build mode and it will just keep filling... good luck with lag if you fill a planet, though!
    9. alij331

      A Radicaly New Approach for Viable Planets:

      i love that idea! tbh, if flying parallel to the ground, i could see such a plane working a little differently (if possible). if the entity hits a point of the plane, then its instant impact, and the ship takes velocity-based collision damage on where that point was, and the point gets a...
    10. alij331

      Make planets great again

      you may be interested in this thread ...its slightly more aimed at the idea of empires in places, but civilisations get quite a bit of talk :) i love the idea and am currently drawing up a ridiculously over-complicated idea for how settlers and colonies could work!
    11. alij331

      StarMade Dev Blog 15 March 2018

      yeah, but equally it has 21 likes... so if we go by the fact that not everyone who liked it commented, not everyone who saw it might have liked it - it may well have had many, many views... the real test will be the response to the Q&A :)
    12. alij331

      Limit Turret Movement

      haha, thanks - we can all hope! :P
    13. alij331

      Limit Turret Movement

      It would be interesting if you could limit turret movement based on linking activation modules to the turret rail block - it could work in 45 degree stages, or even 10 degree stages, and you could say that the amount of active activators paired to the rail dictate the maximum rotation clockwise...
    14. alij331

      'Door Dock' block

      agreed, and i suppose thats what this thread really boils down to... a way to separate the sheep from the goats, as it were...
    15. alij331

      Jump Drive suggestion: Continuous drives

      yeah... sadly its not kept hugely up to date, as there havent been any changes for quite a while on it... hopefully they'll get back to it soon - i usually check it every week or two
    16. alij331

      'Door Dock' block

      yeah that would be good! to be honest, the most important part is that threats wont count so that theres a difference between decorative and active entities. perhaps if it was more no players/NPCs occupying the core, no Bobby AI, and no weapons... anything else is considered harmless and...
    17. alij331

      'Door Dock' block

      my only thought with that is that you then dont get the ability to still see turrets and extra ships on stations, if you so wish...
    18. alij331

      'Door Dock' block

      could we add a new block that is specifically for adding things like doors to ships? it is the same as the standard rail docker, except it acts as a core with no beacon, and cannot be undocked from a rail in any way other than if all rail blocks that it is connected to are destroyed (so, if it...
    19. alij331

      Jump Drive suggestion: Continuous drives

      I know this is a bit necro posting, but i like whats going on here - perhaps it would be easier to have one scaleable effect than two separate ones. it could be that the bigger the jump, the bigger the bang: if youre jumping a long way, then it consumes a huge amount of power and creates a...
    20. alij331

      hi there! are you involved in the SFX of the game too, or strictly music?

      hi there! are you involved in the SFX of the game too, or strictly music?