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    1. DeepspaceMechanic

      GIF quality settings - How to get better moving pictures

      Some advice on how to achieve better results with the in-game GIF creator. CONFIGS In the "Settings.cfg" file within your main StarMade folder, you'll find the configs shown on the screenshot below: Width and Height are set to 640 pixels by default, change both to the SAME desired size (the...
    2. DeepspaceMechanic

      Powering/shielding docked entities: Test results about something undesirable(?)

      Had some questions about the details of how power/shields work with docked entities, and did some experimentation for the answers. Sharing the results for those still unaware of these details, as well as to suggest a change (which seems much-needed and straight-forward, at least to me). Have a...
    3. DeepspaceMechanic

      Coolest StarMade thing I've experienced in a while [GIF]

      Normally this would've been posted as a progress report on my shipyard thread, but... CHECK THIS OUT! This random ship project went to places I didn't foresee, and I certainly didn't know that GIFs like the ones below are even possible. Look at that cute (but extremely powerful) turret as it...
    4. DeepspaceMechanic

      Galaxy restructuring

      Reposting some suggestions I made some time ago in the Discussion with the devs thread, to bring its points into better visibility, cause I wouldn't want this aspect of the forthcoming Universe Update to be any less awesome than it could be ;) So here are a few suggestions (or speculations of...
    5. DeepspaceMechanic

      Help with AMS in Weapons 3.0?

      I'm trying to find some advise regarding modern anti-missile systems. As everyone knows, the Weapons 3.0 update introduced some sort of health to missiles... Related questions: 1) Is the missile health value a threshold which has to be matched/exceeded by the damage value of a cannon...
    6. DeepspaceMechanic

      Random fun challenge: let's build a fleet :D

      Days are getting darker and colder, we have ourselves more indoors free-time boredom that better be killed with something creative, and we recently learned that all that is to be expected from the next few months of updates of our favorite videogame (StarMade!?), is the undoing/fixing of broken...
    7. DeepspaceMechanic

      Block-count vs entity-count impact on performance?

      I recently experienced a substantial performance decrease while working on a large ship intended to carry a fleet of 12 fighters docked in its hangar bay (you can download its shell here: https://starmadedock.net/content/sobek-dreadnought-1st-edition-shell-with-engine-rotation-functions.7455/)...
    8. DeepspaceMechanic

      Help: systems in big AI drones?

      Hi all! I built a wicked insectile alien ship shell and I was hoping you guys could give me some advise about how to system a ship with the role I want to give it. I intend to use it as an AI-driven drone in a station defense fleet. The plan is to have a huge purple alien station with 5 or 10...
    9. DeepspaceMechanic

      List of outdated blocks to remove when modernizing blueprints

      I started a thread a while ago, in which I missed a key point due to having no substantial experience in the survival gameplay area of StarMade (thread: Question: the ultimate fate of outdated blocks and blueprints?). I learned that when players try to spawn or shipyard-produce structures from...
    10. DeepspaceMechanic

      WHAT A VIEW! - Majestic skyscapes, stellar anomalies & creepiness

      I came across a few highly share-worthy scenes today. First, I was looking around in the star-map of my singleplayer universe, when I noticed a binary system in which one of the stars was red... now how nice is that! I also never encountered a system with such a brightly lit nebular...
    11. DeepspaceMechanic

      Question: the ultimate fate of outdated blocks and blueprints?

      My main concern has little to do with systems, but I was recently informed by a fellow player that the current compatibility of blueprints that rely on legacy systems is only temporary, and we won't be able to spawn such blueprints down the road(?). The only thing I read about outdated block...
    12. DeepspaceMechanic

      2 simple questions about forum features

      1) How can I link to specific posts? - If one wants to share (at places where one can't quote) let's say the 9th post of the 2nd page of a thread, how to avoid directing others to the top of page 2? 2) When uploading images to attach to posts in either threads or Community Content resource...
    13. DeepspaceMechanic

      MOTIVATION: Estimated time of the co-existence of the current and new power systems?

      As always, sorry if this is either a re-post or at the wrong place. Also, please tell if I missed something official relevant to this. I think that an official estimation/promise of the amount of time for which the current and the upcoming power systems will co-exist would remedy much of the...
    14. DeepspaceMechanic

      The art of efficient turret installation

      I just though I should share this little low-effort technique of mine for placing turrets somewhere with a little more visibility then my shipyard thread (please tell if the "General" section isn't the proper place for stuff like this). Obviously what I show in the video below works only in...
    15. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      WELCOME TO THE SHOWCASE THREAD OF CYBERSPACE SHIPYARDS! (A lore-less fictional company that builds perhaps as many non-ships as ships; things intensify as the thread progresses!) I've been playing the game since around August 2015. I approach StarMade as a creative game - I'm here to share...
    16. DeepspaceMechanic

      Can you give me some advise regarding high-quality SCREEN RECORDING?

      Hi everyone! :^D I was hoping that someone will be able to give me some proper advise about recording gameplay in high quality. I researched this but only found old threads on the subject, and also did myself some experimentation that ended with disappointing results. ShadowPlay doesn't work...
    17. DeepspaceMechanic

      The art of automatic, direct-to-storage mining / For BEGINNERS with PICTURES

      Hi, fellow citizens! :D I started this thread because I'm a big fan of mining ships and wanted to help beginner players who are interested in building more advanced salvage systems. Share the wisdom if there are better solutions for salvaging than those presented here. (I know that cyclical...