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    1. Lukwan

      Planets: Discs or Balls?

      'Round' planets may have sounded like a good idea but are they really an improvement? The current planets are laggy due their being assembled from 12 plates. They are not round as such so they don't actually look that good. I would argue that they look no better than the old version. There are...
    2. Lukwan

      Server setup: game-mode

      Starmade needs game-mode to be selectable when an admin is setting up their server. Every time changes are suggested to the game someone cries "you are trying to force me to play your style". Clearly people have distinctive ideas about how they want to play SM and Schine has said they want to be...
    3. Lukwan

      Incentives to Expansion (Anti-Turtling)

      What has emerged from various threads on gigantism and Soft-caps is that there is an underlying issue that the the Devs and players alike want to break down: How do we entice people to come out of their turtle-shell, un-dock their 'precious' and stop crate-humping at their base? For the...
    4. Lukwan

      Aux Power & Gigantism

      My two cents on the value of Aux Power and and 'check-up' on Gigantism. Where are we at now? This thread is meant to be an open discussion so say what you will on these topics but know this: The basic premise I am using is that gigantism is not desirable and that the game should try to limit...
    5. Lukwan

      Faction Permission: Visitor's Pass

      When friends come to your base to visit, or a new 'Prospect' wants to tour a base (if they are considering joining the faction): Faction Permission block to include a 'visitor-pass' rank. This rank could be filtered such that visitors could use doors & lifts, medical supplies etc. without...
    6. Lukwan

      Clean up astronaut toolbar

      I propose that the astronaut's default load out for their Vacc-suit include the functionality of: -Helmet. -Flashlight. (I enjoy this head-lamp technology as a 21st century cyclist...this is a no-brainer) -Power-beam. (Rarely needed and never there when you need it) -Marker-beam. (See...
    7. Lukwan

      New Category for the Dock

      I know many people have suggested giving Turrets their own category in CC and I agree. Another category that I think deserves a place is Robotic. It would include: Mechs, Land-vehicles, Animatronics, Replicants, Robo-Tech, Anthropomorphic ships, Critter-builds, Automatons, Droids & Transformers.
    8. Lukwan

      'Replace' meta-item tool

      Imagine building twice as fast as you do now with one simple tool. Hand held 'Replace' tool. In build mode or Astronaut-mode: point it at a block and that block is put back into personal inventory while a new (predetermined) block is installed to replace it. Instantly and simultaneously...
    9. Lukwan

      Planned Directional Push computer.

      More exciting maneuvering: Make the push-computer directional like weapon computers so that the push-modules apply force in the direction the computer is facing. [For the passive effect on the ship.]
    10. Lukwan

      Forum: merge & delete.

      Not sure where to post this since these are forum-suggestions: 1) I would like a button to be able to merge two of my posts. 2) I would like to be able delete a post I have made...at least within the first 24 hours. Posts that have been quoted may not apply. I would leave that up to the...
    11. Lukwan

      Low frame-rates with lots of text?

      I don't know if this is a bug or not. If anyone else has had this problem let me know please. I have experienced low frame-rates when I am in proximity to my tutorial ship. Basic Day-1 Tutorial Ship This has happened on my personal system and on a MP server. I suspect that this is related to...
    12. Lukwan

      Improvement for Inventory GUI

      Every pixel counts! The GUI for inventory management is imprecise and frustrating for something that is used constantly by everyone. Problems: 1) The drop boxes for items in the inventory and hot-bar have six pixels of dead-space between them. Dropping a stack onto the borders causes a fail...
    13. Lukwan

      Selectable range for XYZ-Sliders.

      The sliders are set to a default of 10 blocks. I would like there to be an option in the basic menu to expand this to at least 100 (maybe higher). Alternatively: add a selector in the Advanced Build-Mode for 10/25/100/*150?*. For improved functionality create 'indents' at 10, 25, 50 & 100 so the...
    14. Lukwan

      When do we 'lock-in' ?

      This thread is about the decision to 'lock-in' or start fresh. We are the early adopters for a game that has not even left it's Alpha-state yet. Our community debates making fundamental changes to the game mechanic and I can see two conflicting aspects to some decisions; should we keep a feature...
    15. Lukwan

      Astronaut-launcher.

      A dual function block request. A launcher for accelerating astronauts into space. Boost setting accelerates astronaut along an axis like a boost-gate. Launch setting: astronaut enters launcher then aims the tube within an limited field (like weapons). Click to launch.
    16. Lukwan

      Hey Schine! Thanks for...

      Here is a thread for the expression of sincere gratitude (no irony or sarcasm please) for requested improvements that have been implemented. I'll start. Hey Schine/:schema:...thanks for: -Adding categories to the pull-filter menu.
    17. Lukwan

      Ship Grappler (or Harpoon)

      Why should the astronaut have all the fun? This idea may be unworkable for technical reasons but I'll ask anyway. Is it possible to make a ship based Grapple gun or Harpoon? This would anchor a ship to a station or a planet and resist pull effects (of gravity and tertiary). It would usable to...
    18. Lukwan

      Beveled slabs for fine detail

      *(Inspired by the many posts about mini-blocks, micro-blocks, fighters-detail etc.) I believe this is a solution for increasing detail that works, although it does use up Block-IDs. Slabs...with beveled edges! [Edges angled at 45 degrees] A multi-stack for armour & hull. You would want the...
    19. Lukwan

      Hand-held Astrotech beam

      A solution to those pesky holes in your ship. After you have rebooted battle damage and paid the shop mechanic to get your armour HP topped up you still have those darn gaps where systems used to be. Let's upgrade 'Healing beam' to actually fill in those blanks. -Healing beam still repairs...
    20. Lukwan

      Repetitive Strain Injuries (Prevention)

      I think every game forum needs a thread like this. Please post your experiences with pain or injury from playing games or using computers in general. I would like to focus on three things: 1) Diagnosis. Listing symptoms to help people determine if they are at risk. 2) Prevention. Suggest...