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    1. apelsinsaft

      Cater to minmaxers by implementing selected penalties and bonuses

      This is a suggestion i touched on in this post. So, one of the things many of us can agree on regarding the power system is that trying to make a ship "punch above its weight" by placing a bigger reactor than it should be able to handle should carry some kind of penalty rather than being...
    2. apelsinsaft

      Determine silhouette of ship to use in various calculations

      This is a suggestion i've touched on a couple times that i figured i might as well condense into a thread. Lets begin by assuming that we have built a ship. Lets assume now the computer places a camera at different angles around the ship we built and takes pictures. Then it takes all the...
    3. apelsinsaft

      Faction block in hotbar acts as transponder

      This is a pretty simple short suggestion. Add the ability to bind a faction block to the hotbar from the weapon menu. When it is active, a ship behaves like it does now, where you can see which faction a ship belongs to, the name of the ship, and who is piloting. The ship would also tell them...
    4. apelsinsaft

      Populate the world with neutral NPCs, not just monotonous factions

      Currently every NPC and NPC ship is an extension of its faction. When AI ships and NPCs only purpose is to be an "output" for a faction, it makes the interactions with said NPCs very stale. I propose that rather than creating exclusively NPCs which have sworn allegiance, that the world is...
    5. apelsinsaft

      Experiences from Starsector (Solution to gigantism and binary fights)

      A lot of the discussion revolving around "gigantism", the issue of balancing shields vs armor and what not often boils down to comparing numbers and trying to figure out an algorithm that provides the best balance. But, i think something about the current combat system is flawed. Let's make a...
    6. apelsinsaft

      System Inventory (Solution to ship construction tedium)

      Credit for the suggestion goes to TouhouTorpedo A lot of the time when somebody abandons Starmade, they'll say something along the lines of "building a viable combat ship is really time consuming and boring so i quit" or "i didn't understand how i'm supposed to use the different modules to best...
    7. apelsinsaft

      Shield Emitter Blocks: The solution for "Gigantism" and fighters.

      Outline of the issue: This is a collection of three separate changes that would help alleviate the issue some like to call "Gigantism", the phenomenon where people make bigger and bigger ships because this is the only way to remain effective in an arms race. You can argue that it's realistic or...