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    1. cyberus111

      Recognized by Council Increase Scanner Usability

      IMHO Friendly or hostile territory should not have any effect on scanners. Scan range should be based on array size with min/max, minimum being the current range Scan *usefulness* should also be based on array size with more info given the bigger the array. Jammed/cloaked ships should be...
    2. cyberus111

      Lost my sound in game

      I'll try that and see what happens EDIT: Yup that worked for background sounds .. and when I left the game settings.cfg had been reset to false again. EDIT: As mentioned above .. the sound fix craps out after a random time.
    3. cyberus111

      Lost my sound in game

      Oh .. thanx .. I didn't see anything on the board as to it being a bug. EDIT: Actually after checking with others, no sounds is NOT universal, some have no sound at all since 221 .. some have sounds on some logins and not others.
    4. cyberus111

      Lost my sound in game

      Ok, I had to re-install Starmade due something that corrupted my original install. Deleted the entire SM directory after copying my blueprint directory to backup. Ran the starter and did a completely new install. Now I have no sound in game. Suggestions?
    5. cyberus111

      Read by Council Missile System Change: Missile Storage vs. Damage per shot

      Isn't this simply another version of ammo as alternative
    6. cyberus111

      Mouse click 'bleedthrough' using some devices

      A side note .. I am NOT in build mode for this to happen, I am in astronaut mode.
    7. cyberus111

      Mouse click 'bleedthrough' using some devices

      I've just noticed it happening with shipyards and transporters because the block appears, it wasn't until that started happening that I started to notice the warning about "unable to place block because" when I was to close. It may or may not have or be happening elsewhere, I simply threw that...
    8. cyberus111

      Mouse click 'bleedthrough' using some devices

      I've had a recent problem with my mouse click on shipyards and transporters (noticed so far) bleeding through and placing whatever block I have currently selected wherever I am facing when clicking the menu. Anybody else seeing this?
    9. cyberus111

      Read by Council Idea for Fast Movement on Large Structures: Linked Transport Pads

      OK, as all Larry Niven fans know this is totally stolen from the Puppeteer's world transport system, this is the acknowledgement of that. That being said, how about using transport pads (or a re-colored block with higher resource needs) that are linked together using c-v rather than a...
    10. cyberus111

      Read by Schine Suggestion: Turn off Blurry animated filter on New Main Loading Screen

      Thank you for this, I too was blowing thru the loading screen or hitting online play to open the big servers screen to get away from the headache screen.
    11. cyberus111

      Read by Schine Ammunition as an Alternative

      That would still allow a ship that is out of ammo to break off, swap and return to combat rather than having to return to base or hook up with a supply ship and transfer ammo before returning to combat. I still believe the only way to prevent abuse is to make the systems (ammo/no ammo) totally...
    12. cyberus111

      Bug Advanced build mode bug ( orientation )

      Sorry ... my real bad ... the file is settings.cfg You can try going in there and checking to see if G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW = true and G_PREVIEW_TO_BUILD_BLOCK = false before deleting and re-installing. I had this bug before and it can be a bitch to get rid of ... once...
    13. cyberus111

      Bug Advanced build mode bug ( orientation )

      Try checking your options, sometimes (especially after an update) things get checked and unchecked. If that doesn't work try deleting the cfg file and re-installing the game, I had to do that once to fix the preview.
    14. cyberus111

      Read by Council More Logic Gates: NAND, NOR, XOR, XNOR, PULSE

      While I agree that perhaps NOT forms of single block gates may not be warranted a pulse block would (IMHO) be very nice to have to reduce the size of clock systems.
    15. cyberus111

      Read by Schine Ammunition as an Alternative

      I disagree 100% with the concept of ammo for weapons being an effect. If these weapons are going to be more powerful than standard weapons in exchange for requiring ammo then they need to be completely new systems, both computer and modules, NOT an added effect. If ammo were added as an added...
    16. cyberus111

      GUI Changer

      Nope .. replaced it with 2.1 and got a UPDATE AVAILABLE 2.1 BTW .. its not a big thing .. I just wanted you to know about it.
    17. cyberus111

      GUI Changer

      Here ya go
    18. cyberus111

      GUI Changer

      [BUG} Changer keeps showing that an update is available even tho its the newest update.
    19. cyberus111

      Read by Council Download Selected Blueprint Button?

      Hey, I was just trying to offer some help. That said, yes, you can enter the core of a design and save or save to local the entity blueprint just as if it were "real"
    20. cyberus111

      Read by Council Download Selected Blueprint Button?

      Convert the blueprint into a shipyard design, load the design, enter the design, save the blueprint from there.