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    1. Edymnion

      The Hyperion Corporation thanks you for your patience while the Helios is under construction.

      Helios Moonbase Well, seeing as we've potentially lost Our Lady of Paris (Notre Dame) today, I felt it only fitting that I should start building something new. So, since the Enterprise shell is pretty much done, and since I've been replaying Borderlands 2 in prep for Borderlands 3 coming out...
    2. Edymnion

      Re-use the new button mesh

      So we have that very nice button mesh now that gives us a non-cube button we can push. Re-use the hell out of that mesh. Strip out the logic aspects, re-texture it, and we've got a great detailing option. Make it static and gray? Its a rivet. Make it colored and have it be a light source...
    3. Edymnion

      Build Helper: Line

      Something that I've been dealing with in a large build, but we don't have a build helper for a free form straight line, and it would really help. Specifically, I could have really used it here...
    4. Edymnion

      Custom Cube Block / LOD Block

      This one is kinda pie in the sky, but... I would like a block that you can activate like it was a build block, that would take you into build space with a pre-made cube (say 16x16x16) shell that you could change the color of but not modify the shape of. When you left the cube it would have a...
    5. Edymnion

      Request: Select Mirror Region

      Don't know how many times I've been working on something big/detailed/complicated/etc, FINALLY get it finished... and realize that I didn't have my mirror axis turned on. Which then means I have to use the copy/paste selection and figure out the exact placement of a floating block to make it...
    6. Edymnion

      Variable Length Thruster Plumes

      Currently, thruster plumes are a set 3 blocks long no matter how big your ship is. I know that as I make bigger ships, I'd like to have thruster plumes that remain obviously plumes and not "a small glow you can sort of see if you're close enough". What if we just use the same "link a bunch of...
    7. Edymnion

      Warning: Major Crash Bug

      Already submitted a bug to phab for this, but its big enough I thought I'd give a warning to everybody else. I've been working on a build that requires me to tab back and forth between Starmade and my design sheet. Short of the matter is that after tabbing back and forth enough times, when...
    8. Edymnion

      Star Trek Discovery Enterprise - Scaled Build WIP

      So, I recently put up a mini type 6 shuttlecraft that I built mostly as a "How small can I make a shuttle and still have it be functional?" quickie, but with the intent of eventually using it as a scale reference to build other ships around. Started out with building some shuttlebays, piddling...
    9. Edymnion

      How I'd Want to See Universe 2.0 and Overall Game Direction

      More as a topic of conversation than anything else, but if I had my hand on the wheel, this is the direction I'd want to take the game in Universe 2.0 (assuming all kinks and optimizations are worked out): Minecraft + Civilization = Starmade Early Game: First time you load into a server or...
    10. Edymnion

      Conduits to EVERYTHING!

      I personally like chambers being linked to reactors via physical block lines (the conduits). It makes it feel like I'm building a power system. I'd really like to see that expanded. Power conduits physically linking the reactor to your shield generators, your weapon systems, thrusters, etc...
    11. Edymnion

      Rename Chambers

      Pretty minor overall, but I think it would help players wrap their heads around things better. Chambers are, realistically speaking, not chambers, and they are not related to the reactor in any way beyond how many blocks you need. Rename them "Subsystems" or something like that. Its a lot...
    12. Edymnion

      Possible to fix "build mode cheat" now?

      Some people call it a cheat, some don't, but lets be fair. You can go into Build Mode in a ship, then move your viewpoint over to another ship/station/whatever and fly right through it and see everything there is in it. However, the latest patch added something interesting. The build mode...
    13. Edymnion

      Disposable Fighter/Drone Production (aka Hangars instead of Shipyards)

      Okay, I've been playing a lot of Star Trek Online lately, and been having a lot of fun with my heavy escort carrier there. Little background before I get into this idea for Starmade: In STO, hangar pets are basically items you equip, and you have a hotbar button that lets you launch them...
    14. Edymnion

      Simple Scrolling Banner/Sign Demo

      Figured while I was putting up demo builds for stuff, I might as well do one that is honestly a lot more simple than most people think it is, the scrolling banner marquee. There are a couple of different ways to do this, but this is the one I like to use. No clocks or flipflops, just some...
    15. Edymnion

      Either Simplify or Expand Factories

      Okay, so we've got the three factory types, and some rudimentary production line capabilities. Personally, I love Factorio, I can sit and play "build an automated system so that it plays itself" all freaking day long. The idea that I could play Starmade as a "Set up this ship to go mine, bring...
    16. Edymnion

      (Relatively) Simple Three Floor Elevator Demo

      I was installing one of these in my new station and thought to myself, "Self, I bet somebody out there would like to know how to do this!" So, here we are. A relatively simple build to make a three floor elevator, where you can choose which of the other two floors you want to go to, as well as...
    17. Edymnion

      Basic Carrier Logic Demo

      Since people are starting to get more into carriers and mining drones again, I figured I'd put up a quick demo example of a basic load/unload carrier logic design. Its very basic just to show how its done, but it is the setup for one button press launch and recovery with option for automatic...
    18. Edymnion

      Entities despawning when rail they are docked to is deleted.

      Making a phabricator report on this now in the other tab. While working on a new turret, I ended up not liking the core to docker positioning for the base, so I just deleted all of the blocks off the base (including the turret axis). The top half of the turret ghosted (went intangible and no...
    19. Edymnion

      Automated Slave Factories

      This might be part of what Schine is already thinking about for updating the factory controls, maybe not. Either way, worth putting out there. I know they're talking about putting on production limits (like "Make X of Y and then shut off"), but something I'd find very handy to go along with...
    20. Edymnion

      Keypads

      Okay, as I build ever bigger and better things, there is something I have repeatedly wished I had. A keypad block. As in a single block that when you hit it brings up a little screen with a standard numerical keypad. Way I envision it working is you slave activators to it, and the number of...