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    1. GnomeKing

      Weapons 2.0 - :(

      Weapons 2.0 - :/ Clearly some hard work has gone into the new damage and hit/scan models, and I can imagine that some of this fits well with AI and NPC behaviors and actions. (or does it ...?) There are other good things in there also … BUT overall, the new weapons system/targeting massively...
    2. GnomeKing

      Weapons 2.0 - Critiscism

      Firstly, Thank You Dev team for the update :) ... been so quiet I nearly missed it :O I am testing it out - and these are preliminary comments to expand on; The work done on time-spread/acid-damage models is important and needs real time testing in populated servers to judge effectiveness for...
    3. GnomeKing

      Allow beam bassed anti-missile weapons

      Cannon only anti-missile turrets is becoming a daft concept: Other 'in-game tech' is way out of step with hurling marbles and flak :/ And there is a clear meta to counter, ie;
    4. GnomeKing

      Power 2.0 (new iteration): GOOD WORK !

      Power 2.0 (new iteration): GOOD WORK ! since nobody is saying it...including you Dev Team !!! tsk tsk > a forum-news post about the changes in original (awful) vs final power 2.0 would have been good message making. still: nice one!, looking forward to other new things and tweaks to 2.0...
    5. GnomeKing

      Intergrating 1.0 and 2.0 power

      A quick thought: Fully integrate old 1.0 power to give 2 generation options: 1.0 'Reactors' would now generate just like 2.0 but the scale and rate of potential e/sec is modified by rules similar to XYZ (rather than just straight block count as in 2.0) 1.0 'Capacitors' would now function like...