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    1. alterintel

      Idea for (One Hit) Ceramic Armor

      I like the idea of a light weight armor that can hopefully absorb at least one hit from an alpha weapon before it fails. This would allow for lightweight ships to possibly survive an encounter with a much bigger ship should it be ambushed or otherwise caught by surprise. It would also help with...
    2. alterintel

      Refitting for new Power, What to do with Streams?

      Hey Guys, I just thought I'd throw this out there. I've been refitting some of my ships and I'm noticing other people talk about this as well. The most logical place in some older ship shell designs is to place the Reactor and Stabilizers in areas of the shell which in-turn places the power...
    3. alterintel

      Capture the Flag Game Mode Interest?

      Would anybody be interested in playing on a Server with a Capture the Flag type game mode? So here's the premise: There would be 9 invulnerable mini bases, and 3 teams (Red, Blue, Green). first team to capture and keep 7 bases for 24 hours wins. The idea being that the bases would have logic...
    4. alterintel

      StarMade Dock: Family Friendly?

      I've been a moderator on these forums for almost a year now, and all this time I've been working under the assumption that StarMade Dock should be a family friendly place where people from every walk of life can come and speak freely about all things StarMade without fear of prejudice or...
    5. alterintel

      See C and V links from any block please.

      I know this is been suggested MANY times before, but I just recently got frustrated by this again while trying to build a new Torpedo Launcher logic circuit. I just got done with it and tried to copy it to another location. It doesn't work and now I have to go through each block one by one to...
    6. alterintel

      Performance Presets

      The Graphics tab in Options has allot of different controls, and not all of them have obvious settings for the performance level you're trying to achieve. I just got finished re-formatting my Laptop and installing Windows 10 again. After re-installing StarMade, I'm all of a sudden stuck with...
    7. alterintel

      Alternative to Tech Points = Skill Points

      Out with Tech Points In with Skill Points Instead of basing Tech Points per Entity, or per Ship. I propose they be based per Player and should be called Skill Points instead. When a Player sits in the Captains Chair he has a certain amount of Skill Points that he can choose to apply to a...
    8. alterintel

      What kind of Chambers to you want?

      So now with the announcement of Chambers, we're all wondering what kind of chambers/effects we will be able to get. For example in the announcement the following effects were mentioned: Mobility: Jump Drives --- Charge Rate --- Jump Distance --- Auto Charge --- Backup Jump Jump Inhibitors ---...
    9. alterintel

      What to call "Tech Points"

      So the new Power 2.0 proposal is out, and it seems that most like it. The only thing that people are complaining about is the arbitrarily named Tech Points. From my understanding this is because nobody can really figure out what to call them. So I propose this thread for people to offer...
    10. alterintel

      GLException: GL_INVALID_OPERATION with OBS on

      So I was going to try to record a video today but I couldn't because the game kept crashing when ever I had OBS running. When ever I would hold [CTRL] while trying to select a block rotation (pickup rail) with OBS running, I would get the this error: GLException: GL_INVALID_OPERATION But if I...
    11. alterintel

      The P6 Clock (the shoot-out rail "Alter"native)

      Since the update, shoot-out rail clocks have become more unstable. The danger of docked cores flying apart has become more common. Especially when the server is lagging. So I decided to try to make a Clock that doesn't use shoot-out rails and can still achieve the same pulses per second...
    12. alterintel

      Simulated Repair Crew and Centralized Systems

      The crew update was proposed and most people seemed to agree that you could have a crew system that bridged the divide between RP and PVP. In keeping with this idea I propose the following two simple ideas to also bridge that divide which I think will make the game more enjoyable for both...
    13. alterintel

      Reduce Lag with Hard Limits

      Instead of trying to use complicated mechanics and soft limits to limit lag and coincidentally limit creativity as well. I propose the following server config options that should make any instance of Starmade scale-able to any server. Server config options for hard limits number of blocks per...
    14. alterintel

      I made a Turbo Lift, One button control

      Hey guys, I made a cool little concept turbo lift system. I'm pretty proud of it so I thought I'd show it off. This may take me more than a couple videos to explain. But don't worry I'll have a Starmade Tech video out soon explaining exactly how I built it. :^D
    15. alterintel

      Stifled building in the shadow of an impending update

      Hey Guys, As the title suggests, I'm not currently building. Most of my building is on hold because I'm waiting for the outcome of 2 major overhauls that are coming out. The Power Overhaul The Crew Update Why build systems in your ship if you're going to have to re-build in a couple of...
    16. alterintel

      What happened to the F1 Window?

      I used to use the F1 window to see how long my jump drive would take to charge. This window was an accurate recording of the pop-up messages you get on the right side of your screen. Is there another way to see this window that doesn't rely on F1 ?
    17. alterintel

      Remove Mass from Defensive System Calculations

      Currently a defensive system's effect is based off of it's percent of mass to the total mass of the entity it's on. Because most systems are based off of mass, the result is allot of docked modular components which make more efficient use of power and space such as docked shields, armor/hull...
    18. alterintel

      Off the Wall Crazy Ideas for Capital Ships

      Hey Guys, I was reviewing Ithirahad 's awesome idea for Jump Drive overhaul, and it got the gears turning in my head with regards to Capital Ships. So I thought it may be good idea to see what kind of ideas you guys might have as well. So I'll start this off by explaining my ideas, and you...
    19. alterintel

      Block Based AI Programming

      Block Based AI Programming: But why block based programming? Scripting is so much more versatile and gives the player much more control? Well I would tend to agree, but after a discussion with Bench I learned that schema is trying to use as little metadata as possible because the amount of...
    20. alterintel

      A moment of silence for the Modern Chain Drive

      as Jaaskinal said in her profile update: Modern Chaindrives are broken. Everything after Chaindrive II is worthless right now. It's been confirmed.... Let's all take a moment and bow our heads in silence. Chain Drives took some of the monotony out of the game, and made it fun to play. Now...