Search results

    1. Panpiper

      Deep, Dark, Void Horror.

      Lurking in the darkness in the deep beyond the light, lives that which the universe recoils against. It is the antithesis of life, the demons that were before the universe was born. The war continues between the star light and the void. Horrors creep, tendrils always prodding for weakness. How...
    2. Panpiper

      I finally wrote a review of Starmade, after 1000 hours.

      There was a time that Starmade had extraordinary promise. It had the potential to be the perfect meld between a highly nuanced building game of extraordinary tactical depth, a first person space RPG, and a grand space strategy game. That potential was still a long way off given that it is a VERY...
    3. Panpiper

      The "Dread Pirate" challenge

      TL;DR 50K mass cruiser or smaller, must have a pirate skull and crossbones. No insults, be a gentleman. Ships obviously smaller than 50K mass are not fair game, nor are obvious miners. Those you challenge CAN bring ships that are bigger! * Many of us bemoan the lack of anything to actually do...
    4. Panpiper

      Build System Revamp, Including Quality Tiers

      TL;DR - Sorry for the length. Read the bold subtitles to catch the gist. It would appear that Schine is of the opinion that the existing build system needs a wholesale revamp. I have outlined my objections to that necessity elsewhere and shall not belabor the point here. This post will be my...
    5. Panpiper

      Make jump drive percentage affect not just jump recharge speed, but also jump range.

      A lot of people are unhappy with the current jump system. The fact that a single module can give you the same range of jump as can ten percent of one's hull results in most people building a jump drive with solely that single jump module. They then complain about how long it takes to recharge...
    6. Panpiper

      Ghost Rails

      Destroying a rail, turret axis, docker, etc., should in my opinion not cause the block to vanish and the thing that is docked to start free floating and crashing into everything. Instead what should happen is that if such a rail entity is destroyed, it should spawn in a ghost that renders the...
    7. Panpiper

      How do you build a jump ship to permit fast galactic travel, without chain drives?

      I take it that you are 'not' referring to the use of a chain drive? I am not certain how you could do this. The fastest jump ship I have ever built recharges it's jump drive in the time it take for the jump animation to finish. This requires that almost half the mass of the ship be jump...
    8. Panpiper

      New Player Advice

      There is a lot to know about Starmade, and it is hard for a new player to know what they need to learn. This is (believe it or not) a short compilation of my own personal advice for new players about what to start learning about, and how to handle their getting started in a new world of...
    9. Panpiper

      Faction Packs for Community Content

      The NPC ships that are currently and likely going to be in the near future, included in the faction update, are not combat monsters by any stretch, they are in fact quite weak by most standards. This is perhaps necessary for a new player's single player game, as it is a long learning curve...
    10. Panpiper

      What are reasonable and enforceable limits to reduce lag in multiplayer?

      So I've been noticing more and more lag of late as people are building bigger ships, bigger fleets, etc.. I am guilty of some of this myself. Our server does not have any posted limits and many are availing themselves of that freedom. Sadly the game is not really built for such excess, and until...
    11. Panpiper

      Please make copy/paste/template remember "make output"

      I recently had need to either move my core in a ship build, or cut/paste my whole ship to a new placement. Moving cores is still impossible, cutting and pasting the whole thing, one piece at a time was the only option. However the ship I was building was a very complicated salvage array, one...
    12. Panpiper

      Bugged turret using too much power?

      I am normally very good at building perfectly functional turrets. I do not have issues with alignment, computer facing, etc.. I normally am also able to understand and build for things like power and power inheritance. However the latest turret I have been working on has a most strange issue. It...
    13. Panpiper

      The relative merits, chain drives versus regular jump drives

      So I've got a very large ship. Titanesque would describe it. It's meant to be a workhorse, a ship I will be flying a lot. It's a world eating, pirate busting battleship of a battleminer. It will be my go to ship for everything short of all out faction war with titans. In addition to being well...
    14. Panpiper

      Building a jump interdiction drone

      I have just wasted many hours working on what was intended to be a ship designed to put serious hurt onto jump drives, with a massive amount of jump interdictors. Sadly it did not occur to me until half way through to ask what the range was of jump interdictors. It turns out that you have to be...
    15. Panpiper

      How to avoid server lag?

      Last night my server had a serious issue of some sort with massive server lag that went on for hours. Exactly what caused the issue is still not clear. This morning, a few grumbles were heard insinuating that my drone fleet of 24 drones and some other very peaceful person with a similar fleet...
    16. Panpiper

      Addressing FPS issues with giganticism and fleet spam by using maintenance cost

      As pretty much everyone knows, titans are not allowed at spawn, lest everyone's framerates slow to a crawl. I am having similar issues with a destroyer fleet I built to hunt titans with. My framerate drops to as little as 15 FPS with my fleet in the same sector as my homebase. My framerate is...
    17. Panpiper

      How to build ball turrets

      The first step in creating a good ball turret is planning what weapon system(s) you are going to put into it. Very specifically decide in advance how much empty volume you will need inside the ball to contain the system. (Despite this, I will typically build the entire turret without actually...
    18. Panpiper

      Server config? Increasing turn rate

      I find it exceedingly frustrating to have to spend thirty to forty seconds dragging my mouse across my mouse pad simply in order to turn my ship to face a new asteroid. My ship is not overly large (150 meters at it's longest), not overly massive 15K mass, and has a 2.5 thrust to mass ratio with...
    19. Panpiper

      Damage beam/cannon VS cannon/cannon stats discrepancy?

      I do not understand what appears to be a large discrepancy in the damage output of a damage beam/cannon weapon and that of a cannon/cannon weapon. A 1/1 damage beam/cannon will (apparently, according to the wiki) do 1 damage per module, 2 in this case, fire once per second with a beam duration...
    20. Panpiper

      Activating Effect Systems on Docked Entities?

      I've been away for most of the last year. Has a method been introduced or discovered that allows us to remotely activate effect systems such as Ion Defensive effect. Last I heard was the only way to activate such effects was to manually enter each such entity and turn it on manually, one entity...