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    1. Arcaner

      Reactor axis rotation - the hacxs

      What if I told you the reactor below apparently has Stabilizer groups on 5 different dimensions and 133% stabilization (100% and 33% buffer) as compared to 62% stabilization when the reactor axes has not been rotated to a specific setting? Something needs to be done. (As a proof of...
    2. Arcaner

      Credits as an inventory item

      Credits are like an invisible counter and are displayed in the ui in the most discreet way possible. They cannot be transferred or stored easily. Some servers have banks and their own limited currency systems, but that's it. Why not make credits an inventory item? You would not be able to place...
    3. Arcaner

      Factory and Display module integration

      Right now, the only way to change what a basic/standard/advanced factory produces is to manually change the setting in the UI. The same is true for what blocks it has to pull in a pull tick, how many of each it has to pull, and how many total blocks its pull should not exceed. It would be great...
    4. Arcaner

      Display module variables should get copied over as text

      Display module variables are really fun to use, but without there being a way to actually compare, alter or read the values they display, they remain tiny numbers on a display, and nothing more. There is a whole treasure trove of logic devices that can use these values to do amazing things...
    5. Arcaner

      blockBehaviorConfig mistake in comment?

      Not exactly a bug, but it would seem that there is an error in the comment on line 191 of the blockBehaviorConfig- <!-- EXP --> <ReactorStabilizerDistanceExpMult>10.0</ReactorStabilizerDistanceExpMult> <!-- ReactorStabilizerStartingDistance + (blocks ^ ReactorStabilizerDistanceExp) *...
    6. Arcaner

      Make turn rate zero below a certain tmr

      I believe turn rate should become zero when the tmr - a constant value** of a vessel goes below a certain threshold. Why? Because: 1. It makes much more sense that way. 2.When I shoot out the thrusters of ship, I expect it to be "dead in the water", and not being able to turn around and shoot...
    7. Arcaner

      Shield bypassing 2.0

      The following is a proposal similar in many ways to one I gave quite some time ago, but also, different in quite a few fundamental aspects. With the power system moving on to a (much better) more recharge rate oriented functioning, I thought, why not have the shield system shift over as well...
    8. Arcaner

      Dynamic shop prices

      It would be nice if the price of an item in a shop changed dynamically with the amount of the item left, kind of like- -newPrice = price that is displayed in the shop menu and which is the price at which a single block of that item can be bought/sold for at that instant. -startingPrice = A...
    9. Arcaner

      Ellipsoid shields

      Bubble shields are not exactly fair to many ship designs, to say the least. Shield shape should be editable in a way similar to build helper- editable x,y,z radius and rotation. (Shields volume remain the same- that is, increasing x would decrease y and z)
    10. Arcaner

      INSTAwarp

      In starmade, rail rotators only allow a minimum of 45 degree rotations. Blocking the path of the entity doesn't work because the entity simply resets back to the same position instantaneously. Trapping an entity inside a door mid-rotation, however works. There are two strange things that come...
    11. Arcaner

      Shields, regen and bypassing

      The new shield system is really nice interesting - except for the fact that shields now do not regenerate on fire. There are obvious reasons for this kind of system, BUT while this feature prevented ships from relying only on high regeneration, now the only possible way to effectively protect...
    12. Arcaner

      Warhead types

      Rebalancing warheads is not what I'm talking about. Simply saying have three types of Warheads. Small, medium, large (yield). (Don't hold the names against me, they are just for representation) Yield scale compared to current warhead: 1X, 3X,10X. Cost and mass would also scale.
    13. Arcaner

      So, we cannot delete our own community content now?

      Title says all.
    14. Arcaner

      Bottleneck issues and Instant Shift Registers

      I am facing a curious problem. I use a shift register and give it a 0.5sec input using a clock. The problem arises when there I spawn (say) a large ship, which causes a bit of lag. The shift register freezes up, and I have to manually reset it. I believe this occurs because the clock freezes...
    15. Arcaner

      Star Charts

      I know this has been discussed before (Recognized - Sharable Star Charts) but what I'd like to suggest is something different- >Introducing a new block- the StarChart block. >Atmost one StarChart block can be placed on a ship or station. >On placing down a StarChart block, it automatically...
    16. Arcaner

      Why are delays as they are?

      I mean, c'mon, why are delays not configurable? I really need to use long timers a LOT. Is there some reason this isn't possible? Performance? Memory? Stubborn Schema? (That was a joke). Rails are not exact enough. They don't even have a we'll rounded off speed! (But that is another problem...
    17. Arcaner

      Sound Blocks

      It is no secret the universe is like 99% silence, and even though this is close to being changed, customizable sounds is always a great thing to have. The suggestion: >Two (more?) new group of blocks called 'note blocks' (7 each, making a full octave). >They would function just like a button -...
    18. Arcaner

      Some much needed logic keybinds

      I recently built a lot of logic circuits and experienced a lot of pain over some things that could've been avoided had there been a couple more aditions to the C + V method of linking... -Shift+C then V onto another block: Would work the same way as Shift+V. Would allow the player to connect a...
    19. Arcaner

      Timers, rail speed and sector unloading

      Its hard to build long customizable timers because- -They require a lot of blocks. -Rails could have been used but we don't have the exact speed at which they rotate and move. -Sector unloading means the timer (regardless of type) would stop functioning. For the second, I would request all...
    20. Arcaner

      Power 3.0 + POLL + IMAGE REPRESENTATION

      Allow me to present Power3.0- >Two types of blocks-reactors and dimensions. >Place down "dimensions" type power block to define a volume. (Similar to old power dimensions, except this is just grouped single lines of blocks along each axis, i.e similar to scanner antennae, cept in 3D) >For...