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    1. Scypio

      Python script to change BlockConfig.xml hitpoint value

      Disclaimer : Always back up your files before changing them. I cannot be held responsible if you somehow mess up your configs and they become unusable. I won't provide any support for this script as it works as it is and should be functionning unless schine change their BlockConfig.xml...
    2. Scypio

      Inactive rail

      Just gotta toss in a small idea. So a simple thing i'd like to see is the ability to have several drones on board of my ship without them draining all of my freaking power because they need to upkeep everything for reasons. So the simple solution that comes to my mind is a new type of rail. A...
    3. Scypio

      Multiple reactor counting as one

      So let's give it a shot shall we. The basic idea is simple, a single reactor connected to a lot of secondary ones would work as a single main reactor. For example there is two reactors connected to each others via something. I though about conduits first but then with a bit more though i would...
    4. Scypio

      Fun fact about the power stream

    5. Scypio

      Armor scaling with mass

      Okay, here is some math about a new scaling mechanic for armor. Armor suffer a lot since the beginning due to their side effect with their base stats, fixed values are good when you're are at a small scale but soon enough the blocks themselves get outscaled and become useless. And i'm here to...
    6. Scypio

      Starmade community blackboard

      Mmmh. I don't know how to introduce this but... Well, here i come with a small summary. Suggestions subforum feel like it's full of ideas from someone in his little corner, maybe sometimes a small group of players. And everyone throw ideas hoping schine will read and like it. I'm not saying...
    7. Scypio

      Thicker, better, stronger, a new armor mechanic

      Uh, yeah. I did throw this idea in chat yesterday aaand dev's might like this one or at least work from. Thick armor doesn't feel like it is really and this might start to be an idea to correct this problem and add choices when you build your ship and i hope i do not need to explain this part...
    8. Scypio

      The importance of ship's shapes and interior systems design

      I just realized that with the proposal of new power system schine and a vast majority of the community doesn't even have the slighest idea of the importance of the ship's shapes, design and choices as well as what it implies behind. That whole part of the game is something that keep me playing...
    9. Scypio

      A small gameplay suggestion

      In fact i've prepared this for a good amout of time so there is a lot coming in, brace yourself. Control points What i'm thinking of is that the way we control systems should be completely changed. Currently it's simply easy, build a station or put a faction module somewhere in one of the...
    10. Scypio

      Blueprint missing data folder

      So here is my problem and i can't get a way to fix it. I built a ship in SP, took me some time and all but the problem here is that i can't save it ingame, everytime i try to make a blueprint of it the blueprint miss the data folder resulting in a nice and small error message when i try to spawn...
    11. Scypio

      Bug Negative power

      On the screen here it was around -201k energy on the build menu and it looked like it was capped at that number. On the next tests i got different numbers. Note that i tried to shoot with some weapons and couldn't due to power failure . It's pretty easy to get this minus infinite. Just dock a...
    12. Scypio

      AI engage range

      I guess Ithirahad is right, this should be at least pointed for future works on. I tried to design an AI ship recently and did a few test with very low range weapons with some changes in the settings (see it with beams with really small ranges). With theses test i realised that the current AI...
    13. Scypio

      Missile beam and AI

      I was currently designing a long range frigate and got a few question for myself about how the AI would interact with the missiles onboard. I'm wondering what's the actual max range missiles will travel before disapearing ? In theory it's the max range so if i'm at the edge of the max range and...
    14. Scypio

      Weapons dps depending range

      Okay, i got this one on my mind since a couple of time. I cannot like the fact that weapons got the same dps regardless of their range. This mechanic mean that you just got to take the highest range and then kite your opponent. This strategy could be a way to play, not the best, we got no...
    15. Scypio

      Jump distance based on max speed.

      Just thought about it yesterday and found it really interesting. Having the jump distance based on the max speed possible on the ship is a good way to promote small ships, or at least fast ship, to travel. This would promote carrier, ship to dock before jumping or jump ring and so on too. For...
    16. Scypio

      Scypio's shipyard

      When you start to spam your friends with screenshots of your wip, it's time to share it online. :p I like to start with a picture, i'm not good enought to start something without a shape in mind. Still i build interiors and give the place for systems and rooms/halls when i design them. I'm not...
    17. Scypio

      Shield supply modules

      Hi ! I came here for a question about shield supply and docked entities. I was thinking about shield regeneration and docked entities when came this idea. If I shoot at a ship, would the regeneration of the docked entities be lowered as it would be ? If not it would be an amazing tool for large...
    18. Scypio

      Single player high ping and lags

      Hi, I've discover starmade a few days ago and tried to play on it, but it's totally impossible for me to play. My game got a constant huge ping and some drop of fps on single-player and i'm spammed with the message :"Server doesn't answer! Server is temporary under hight load...". For the few...